Amethyst
sled
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Amethyst | sled | |
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22 | 37 | |
7,803 | 7,758 | |
- | - | |
6.6 | 1.8 | |
over 2 years ago | 15 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Amethyst
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Improving upon Entity Component Systems, introducing DG-ECM!
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
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Rust vs Go for gamedev
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
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Simplest way to get basic programmatic tile OR voxel graphics going?
Amethyst
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Rust Platformer - Part 1 - Bevy and ECS
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
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I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
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Why I still like C and strongly dislike C++
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
- Rust For GameDevs
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Rust, For GameDev
View on GitHub
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Rust servers is down
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
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How to get started?
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
sled
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SableDb – a key/value store that uses RocksDB and Redis API (written in Rust)
a few times, seems interesting. The author's also built a lot of other cool concurrency primitives for Rust as well.
[0] https://github.com/spacejam/sled
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Is Something Bugging You?
- Dropbox [3] uses a similar approach but they talk about it a bit more abstractly.
Sans-IO is more documented in Python [4], but str0m [5] and quinn-proto [6] are the best examples in Rust I’m aware of. Note that sans-IO is orthogonal to deterministic test frameworks, but it composes well with them.
With the disclaimer that my opinions are mine and mine alone, and don’t reflect the company I work at —— I do work at a rust shop that has utilized these techniques on some projects.
TigerBeetle is an amazing example and I’ve looked at it before! They are really the best example of this approach outside of FoundationDB I think.
[0]: https://risingwave.com/blog/deterministic-simulation-a-new-e...
[1]: https://risingwave.com/blog/applying-deterministic-simulatio...
[2]: https://dropbox.tech/infrastructure/-testing-our-new-sync-en...
[3]: https://github.com/spacejam/sled
[4]: https://fractalideas.com/blog/sans-io-when-rubber-meets-road...
[5]: https://github.com/algesten/str0m
[6]: https://docs.rs/quinn-proto/0.10.6/quinn_proto/struct.Connec...
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RFC: redb (embedded key-value store) nearing version 1.0
Sled uses bw-tree actually https://github.com/spacejam/sled/wiki/sled-architectural-outlook
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Production grade databases in Rust
There is a valid argument to be made for threads over async in a large percentage of use cases where async is considered the default. If this is what you are referring to however, I don't think they ever referred to async as completely useless: https://github.com/spacejam/sled/issues/1123.
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Best local database that works on all platforms including web?
Have you looked into other pure-Rust databases as well, such as sled or GlueSQL which has an SQL interface on top of sled? I wonder how those would compare to Persy.
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Are there any embedded databases that have multiple-process support?
I'm not sure what you need. Are these of any use? https://github.com/meilisearch/heed https://github.com/spacejam/sled
- Some key-value storage engines in Rust
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Are there a demand for management system of embedded storage like RocksDB? I plan to build one in Rust as the language becoming a core of many popular databases but wonder if there’s a demand. Can’t find any similar project even in other languages.
There is also Sled but as I understand it that is being reworked to use the author's new DB core Marble
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GreptimeDB: a new open source database designed for large-scale time-series data storage and processing, written in rust
There are some databases like sled/FlashDB designed to be embedded to other applications even bare metal microcontrollers. But I do doubt the potential bussiness value of a pure embedded database.
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Ask HN: Serverless” key value store with transactions?
https://github.com/spacejam/sled
To add transaction support, you probably need a good understanding of how the memtable works in Log Structured Merge trees:
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
RocksDB - A library that provides an embeddable, persistent key-value store for fast storage.
rust-sdl2 - SDL2 bindings for Rust
rust-rocksdb - rust wrapper for rocksdb
rust-sfml - SFML bindings for Rust
redis-rs - Redis library for rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.
piston - A modular game engine written in Rust
mini-redis - Incomplete Redis client and server implementation using Tokio - for learning purposes only
specs - Specs - Parallel ECS
heed - A fully typed LMDB wrapper with minimum overhead 🐦