Amethyst
warp
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Amethyst | warp | |
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22 | 66 | |
7,803 | 9,140 | |
- | - | |
6.6 | 6.3 | |
over 2 years ago | 22 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Amethyst
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Improving upon Entity Component Systems, introducing DG-ECM!
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
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Rust vs Go for gamedev
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
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Simplest way to get basic programmatic tile OR voxel graphics going?
Amethyst
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Rust Platformer - Part 1 - Bevy and ECS
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
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I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
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Why I still like C and strongly dislike C++
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
- Rust For GameDevs
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Rust, For GameDev
View on GitHub
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Rust servers is down
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
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How to get started?
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
warp
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Hyper – A fast and correct HTTP implementation for Rust
I tried warp [0] and I am unimpressed so far. Pretty complex, limited documentation, buggy. The builder paradigm they used feels pretty constrained and, in my opinion, achieve the opposite of the simplicity it is supposed to bring. I was surprised it is so popular.
Maybe I need more time or a favorable comparison to another framework to appreciate it.
[0] https://github.com/seanmonstar/warp
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How in hell can Warp be considered "super easy"?
Have you gone through the (examples)[https://github.com/seanmonstar/warp/blob/master/examples/]? There's actually a lot of explicit instructions here on how to use Warp, and all of them are very straightforward to read (e.g., (this example with route parameters and a POST'ed body)[https://github.com/seanmonstar/warp/blob/master/examples/body.rs])
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Custom Warp error messages
There are numerous guides how to do custom error messages using the routes .recover() method (including the official one ), but it seems quite inflexible since I can't (seem to?) pass the actual error messages back to user.
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Rendering a Rust project's file dependency tree in the terminal
$ brew install gabotechs/taps/dep-tree $ git clone https://github.com/seanmonstar/warp $ dep-tree render warp/src/lib.rs lib.rs◁─────────────┬────────────────────────────────┬──────┬┐ │ │ │ ││ ├▷filter/and.rs◁────────────────────────────┐ │ ││ ├▷│filter/map_err.rs◁───────────────────────┤ │ ││ ├▷││filter/or.rs◁───────────────────────────┤ │ ││ ├▷│││filters/mod.rs◁─────────────┬──────┬───────────────────┼┤ ├▷││││test.rs───────┘ │ │ │ │ ││ │ │││││ │ │ │ │ ││ │ │││├│▷filters/addr.rs │ │ │ │ ││ │ │││├│▷│filters/any.rs │ │ │ │ ││ │ │││├│▷││filters/body.rs │ │ │ │ ││ │ │││├│▷│││filters/compression.rs│ │ │ │ ││ │ │││├│▷││││filters/cookie.rs────┘ │ │ │ ││ │ │││├│▷│││││filters/cors.rs │ │ │ ││ │ │││├│▷││││││filters/ext.rs │ │ │ ││ │ │││├│▷│││││││filters/fs.rs │ │ │ ││ │ │││├│▷││││││││filters/header.rs │ │ │ ││ │ │││├│▷│││││││││filters/host.rs │ │ │ ││ │ │││├│▷││││││││││filters/log.rs │ │ │ ││ │ │││├│▷│││││││││││filters/method.rs │ │ │ ││ │ │││├│▷││││││││││││filters/multipart.rs│ │ │ ││ │ │││├│▷│││││││││││││filters/path.rs────┤ │ │ ││ │ │││├│▷││││││││││││││filters/query.rs │ │ │ ││ │ │││├│▷│││││││││││││││filters/reply.rs │ │ │ ││ │ │││├│▷││││││││││││││││filters/sse.rs──┘ │ │ ││ │ │││├│▷│││││││││││││││││filters/trace.rs │ │ ││ │ │││││ ││││││││││││││││││ │ │ ││ ├─────────────────────────▷filter/boxed.rs◁─┤ │ ││ ├─────────────────────────▷│filter/map.rs◁──┤ │ ││ ├─────────────────────────▷││filter/wrap.rs◁┼───────────────┼─┐ │ │││││ ││││││││││││││││││ │││ │ │ │││ ├─────────────────────────────▷filter/mod.rs◁──────┬┬┼───────┤│ │ │││││ ││││││││││││││││ ││ │ │││ │││ │ │││││ ││││││││││││││││ ││ ├▷filter/and_then.rs┤││ │││ │ │││││ ││││││││││││││││ ││ ├▷│filter/or_else.rs┘││ │││ │ │││││ ││││││││││││││││ ││ ├▷││filter/recover.rs┘│ │││ ├───────────────────────────────▷│││filter/service.rs◁──────┼─┤ │ │││││ ││││││││││││││││ ││ ├▷││││filter/then.rs──┤ │││ │ │││││ ││││││││││││││││ ││ ├▷│││││filter/unify.rs┘ │││ │ │││││ ││││││││││││││││ ││ ├▷││││││filter/untuple_one.rs┤││ │ │││││ ││││││││││││││││ ││ │ │││││││ │││ ├───────────────────────────────────────▷reply.rs◁───┬──────────┐ ├───────────────────────────────────────▷│route.rs───│──────┤││ │ │ │││││ ││││││││││││││││ ││ │ │││││││ │ │ │││ │ ├──────────────────────────────────────────▷server.rs◁────────┤ │ │ │││││ ││││││││││││││││ ││ │ │││││││ │ │ │ │││ │ ├────────────────────────────────────────────▷tls.rs─┴──────┘││ │ │ │││││ ││││││││││││││││ ││ │ │││││││ │ │ │ ││ │ ├──────────────────────────────────────────────▷filters/ws.rs◁│ │ ├──────────────────────────────────────────────▷│transport.rs││ │ │ │││ │ ││││││││││││││││ ││ │ │││││││ │ │ │ │ ││ │ ├─────────────────────────────────────────────────▷generic.rs││ │ ├─────────────────────────────────────────────────▷reject.rs─┴┘ │ │ │ │ │ │ ├───────────────────────────────────────────────────▷error.rs │ └───────────────────────────────────────────────────▷redirect.rs┘
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Is there a more practical way to let warp respond to incoming requests?
What I see on the examples for the warp crate is that the examples do this:
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I turned The Rust Book into a crate
You might want to consider using Alacritty instead of Warp. Warp is VC-funded, macOS only, closed source, and it phones home. They also kinda stole the name of a web framework.
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I made rust-webapp-template
warp server,
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Help with warp routes
Hello, I'd need some help with warp routes since I'm not familiar with the framework. If somebody knows how to do this I'd appreciate very much.
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Any Rust based forum software?
If one were to undertake a project of developing something like this, which is the best web framework for it. I did some cursory research and discovered these back-end frameworks - actix, axum, poem, salvo, warp, gotham and rocket.
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shuttle v0.7.1 has been released (improved isolation, new supported frameworks, QOL improvements)
We've added support for the warp, salvo & thruster frameworks
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper
rust-sdl2 - SDL2 bindings for Rust
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
rust-sfml - SFML bindings for Rust
Rocket - A web framework for Rust.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
hyper - An HTTP library for Rust
piston - A modular game engine written in Rust
hyperterm - A terminal built on web technologies
specs - Specs - Parallel ECS
kitty - Cross-platform, fast, feature-rich, GPU based terminal