|about 1 year ago||16 days ago|
|GNU General Public License v3.0 or later||Apache License 2.0|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Improving upon Entity Component Systems, introducing DG-ECM!
4 projects | reddit.com/r/gamedev | 2 May 2022
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
Rust vs Go for gamedev
3 projects | reddit.com/r/gamedev | 21 Dec 2021
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
Simplest way to get basic programmatic tile OR voxel graphics going?
8 projects | reddit.com/r/rust | 11 Dec 2021
Rust Platformer - Part 1 - Bevy and ECS
4 projects | dev.to | 7 Dec 2021
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
3 projects | reddit.com/r/gamedev | 23 Sep 2021
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
Why I still like C and strongly dislike C++
2 projects | reddit.com/r/C_Programming | 8 Jul 2021
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
Rust For GameDevs
5 projects | dev.to | 8 Jun 2021
Rust, For GameDev
8 projects | dev.to | 8 Jun 2021
View on GitHub
Rust servers is down
4 projects | reddit.com/r/Wrongrust | 4 Jun 2021
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
How to get started?
6 projects | reddit.com/r/rust_gamedev | 23 May 2021
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
We haven't tracked posts mentioning Crayon yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
rust-sdl2 - SDL2 bindings for Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
rust-sfml - SFML bindings for Rust
piston - A modular game engine written in Rust
rust-sdl - SDL bindings for Rust
specs - Specs - Parallel ECS
ggez - Rust library to create a Good Game Easily
gdnative - Rust bindings for Godot 3
macroquad - Cross-platform game engine in Rust.