Allegro
libevent
Our great sponsors
Allegro | libevent | |
---|---|---|
24 | 12 | |
1,759 | 10,728 | |
1.5% | 1.5% | |
8.3 | 8.7 | |
3 days ago | 2 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Allegro
-
Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
-
Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
-
Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
-
Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
-
What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
-
Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
-
What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
-
Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
-
Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
-
Resources for C++
Here's a simple program using Allegro
libevent
- Epoll: The API that powers the modern internet (2022)
-
Help running crystal on remote server
However, you should be able to use a different version of the library that is compatible with your system. Maybe you can install the development package for `libevent` via the system package manager? That should assure a working state. Otherwise you should be able to download a compatible version from https://libevent.org/ (either binary or source and build it yourself).
- Concurrency Model in JavaScript Runtime Environments
-
Understand the underlying Javascript - event loop
They're different. Node uses libuv while chromium uses libevent. You're also seeing different APIs for working with the event loop like nextTick() in Node that doesn't exist in browsers.
- Libevent - Event notification library
-
Tmux install script I made to install the latest stable version
Unknown OS, continue trying to install? Menu? Develope this area! Querying Versions on https://libevent.org... Please be patient.
- Looking for low footprint c++ library to build a REST client
- Io_uring is not an event system
-
Packaging your Crystal app into a Flatpak
app-id: dev.geopjr.Hashbrown runtime: org.gnome.Platform runtime-version: "3.38" sdk: org.gnome.Sdk command: hashbrown finish-args: - --socket=wayland - --socket=fallback-x11 - --share=ipc cleanup: - /include - /lib/pkgconfig - /share/doc - /share/man - "*.a" - "*.la" modules: - name: libevent sources: - type: git url: https://github.com/libevent/libevent.git tag: release-2.1.12-stable - name: hashbrown buildsystem: simple build-commands: - $(pwd)/crystal/bin/crystal build ./src/hashbrown.cr --no-debug --release - install -D -m 0755 hashbrown /app/bin/hashbrown - install -D -m 0644 extra/Hashbrown.desktop /app/share/applications/dev.geopjr.Hashbrown.desktop - install -D -m 0644 extra/icons/logo.svg /app/share/icons/hicolor/scalable/apps/dev.geopjr.Hashbrown.svg - install -D -m 0644 extra/icons/symbolic.svg /app/share/icons/hicolor/symbolic/apps/dev.geopjr.Hashbrown-symbolic.svg post-install: - install -D -m 0644 extra/dev.geopjr.Hashbrown.metainfo.xml /app/share/metainfo/dev.geopjr.Hashbrown.metainfo.xml sources: - type: git url: https://github.com/GeopJr/Hashbrown.git tag: v1.2.0 commit: 02ecf5cc5aacc32fc484fd9e348d2b1220168295 - type: archive dest: crystal/ url: https://github.com/crystal-lang/crystal/releases/download/1.0.0/crystal-1.0.0-1-linux-x86_64.tar.gz sha256: 00211ca77758e99210ec40b8c5517b086d2ff9909e089400f6d847a95e5689a4 - type: git url: https://github.com/jhass/crystal-gobject.git commit: 6468c57f8aa54b71c766d27b1e59e87a09ee8552 dest: lib/gobject - type: git url: https://github.com/elorest/compiled_license.git tag: v0.1.3 commit: f287c2c8c95579688fa5620df954d8cc1272cbbf dest: lib/compiled_license
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
libuv - Cross-platform asynchronous I/O
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Boost.Asio - Asio C++ Library
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
libev - Full-featured high-performance event loop loosely modelled after libevent
Godot - Godot Engine – Multi-platform 2D and 3D game engine
liburing
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
uvw - Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!