|5 days ago||about 1 month ago|
|GNU General Public License v3.0 or later||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Learn Scheme by Example: Tk GUI with Chicken Scheme
5 projects | dev.to | 12 Nov 2021
The Allegro egg is accompanied by a couple of examples but no examples showing the use of the audio addon. The Allegro library itself comes with an example showing how to generate a saw wave, but being a C library, the example is, of course, in C. I ported that example to Scheme. I would have contributed the example back to the Allegro egg, but the repo is marked as "archived by the owner" and read-only on GitHub. I've included the example in the repo alongside the rest of the code for this tutorial in case someone finds it useful.
how to compile c++ using Allegro and clang
4 projects | reddit.com/r/termux | 17 Oct 2021
Even fallowing https://github.com/liballeg/allegro5/blob/master/README_android.txt you can't build with the instructions provided most because you will need some things of android ndk to properly build the allegro. Also, this build instructions is for build for build allegro for use in an Android apk.
How to download allegro5 from Termux?
1 project | reddit.com/r/termux | 14 Oct 2021
git clone https://github.com/liballeg/allegro5
Latest usable allegro+toolchain?
1 project | reddit.com/r/DOS | 20 Sep 2021
I am trying to find the latest version of allegro + DJGPP that I can use to build a game. I found the 4.2 branch of allegro, but I am unsure which version of DJGPP to use to build it.
GeForce NOW leak includes Cities Skylines 2 in its list of unreleased games.
1 project | reddit.com/r/CitiesSkylines | 13 Sep 2021
Factorio was written in C++ with help of Allegro graphic library, it's custom game engine, models are made in Blender, rendered in a 45deg angle to match isometric view. Unity wouldn't handle a game with that scale - it has too many "useless" features for that type of games.
What are your recommendations for c++ game dev?
5 projects | reddit.com/r/cpp | 26 Aug 2021
Factorio Violated Our License
1 project | reddit.com/r/gamedev | 2 Aug 2021
I'm an Allegro 5 (https://liballeg.org) developer. We have a very simple license that simply requires putting the license in your distribution. Factorio has never complied with this.
I ported Allegro 5 to python
1 project | reddit.com/r/gamedev | 2 May 2021
Allegro 5 already comes with Python bindings if you someone wants to use it and write in Python: https://github.com/liballeg/allegro5/tree/master/python1 project | reddit.com/r/Python | 2 May 2021
Allegro 5 is originally a game development library in C language. Since I found this library to be ideally powerful and I developed dozens of games with it in C, I found it nice that I could also use it in python in case of mini projects which require less performance (given the slowness of python compared to C). In short, you can install it with:
New to c++, need help to try to understand this piece of code from Allegro library
1 project | reddit.com/r/cpp_questions | 30 Apr 2021
Does a thread have a better chance of acquiring a mutex if it's just in time? Or if it's been in the queue? Neither?
1 project | reddit.com/r/AskComputerScience | 5 Aug 2021
If you're interested in how other approaches work, or how one achieves concurrency on shared mutable state without mutual exclusion, would recommend checking out concurrency kit.
Libdill: Structured Concurrency for C (2016)
4 projects | news.ycombinator.com | 1 Jun 2021
There are plenty of practical solutions to the safe memory reclamation problem in C. The language just doesn't force one on you.
From epoch-based reclamation (https://github.com/concurrencykit/ck/blob/master/include/ck_..., especially with the multiplexing extension to Fraser's classic scheme), to quiescence schemes (https://liburcu.org/), or hazard pointers (https://github.com/facebook/folly/blob/master/folly/synchron..., or https://pvk.ca/Blog/2020/07/07/flatter-wait-free-hazard-poin...)... or even simple using a type-stable (https://www.usenix.org/legacy/publications/library/proceedin...) memory allocator.
In my experience, it's easier to write code that is resilient to hiccups in C than in Java. Solving SMR with GC only offers something close to lock-freedom when you can guarantee global GC pauses are short enough... and common techniques to bound pauses, like explicitly managed freelists land you back in the same problem space as C.
80 projects | dev.to | 27 Feb 2021
ck - Concurrency primitives, safe memory reclamation mechanisms and non-blocking data structures. BSD-2-Clause
Super-expressive – Write regex in natural language
4 projects | news.ycombinator.com | 21 Jan 2021
Indeed they do, https://github.com/concurrencykit/ck
What are some alternatives?
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
ClanLib - ClanLib is a cross platform C++ toolkit library.
libcds - A C++ library of Concurrent Data Structures
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
obs-ndi - NewTek NDI integration for OBS Studio
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
libdill - Structured concurrency in C
raylib - A simple and easy-to-use library to enjoy videogames programming
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++