ai-series-part-44
Learn how to make AI calculate an intercept path for a moving target. (by llamacademy)
unity-csharp-basics-5
Learn about delegates in a Unity-focused tutorial! (by llamacademy)
ai-series-part-44 | unity-csharp-basics-5 | |
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1 | 1 | |
4 | 6 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-44
Posts with mentions or reviews of ai-series-part-44.
We have used some of these posts to build our list of alternatives
and similar projects.
-
NavMeshAgents lag behind player when chasing? Make them calculate an intercept course based on the player's historical velocity for more aggressive chasing AI!
👨💻 As always, the full project code is available on GitHub!
unity-csharp-basics-5
Posts with mentions or reviews of unity-csharp-basics-5.
We have used some of these posts to build our list of alternatives
and similar projects.
-
A lot of people working with Unity are afraid to get into coding, so I made a tutorial series for absolute beginners to learn how to write C#. This is part 5 where I cover delegates and compare them with UnityEvents you may be familiar with on things like Button onClick.
As always! The full project code is available GitHub
What are some alternatives?
When comparing ai-series-part-44 and unity-csharp-basics-5 you can also consider the following projects:
vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!
level-resetting - Learn how to reset a scene in Unity back to its original state after the player has died, lost, or even won!