ai-series-part-41
In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw (by llamacademy)
unity-csharp-basics-6
In this tutorial repository you'll learn what Inheritance is (it's not passing on hereditary traits or getting money!), how to use it (you already are using it!), what an Interface is, how to use it, and what the difference between the two are! (by llamacademy)
ai-series-part-41 | unity-csharp-basics-6 | |
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1 | 2 | |
9 | 4 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-41
Posts with mentions or reviews of ai-series-part-41.
We have used some of these posts to build our list of alternatives
and similar projects.
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Learn how to make scary-accurate projectile throwing AI! This week I'll cover some math you probably already learned and forgot, but in a more fun way...where we'll make some AI throw balls at us and hit us repeatedly! Full Tutorial & Repository in Comments!
As always, the full project code is available on GitHub for you to play around with.
unity-csharp-basics-6
Posts with mentions or reviews of unity-csharp-basics-6.
We have used some of these posts to build our list of alternatives
and similar projects.
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A lot of people copy/paste tutorial code without understanding what's going on, so to help with that, I started a Unity-focused C# Basics series aimed at absolute beginners. Here's part 7 where I teach about Composition (you've probably been using it this whole time!)! Learn C# in a Unity-context! F
This video does not have an associated GitHub repository, but it does reference the code done in part 6.
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A lot of people copy/paste tutorial code without understanding what's going on, so to help with that, I started a Unity-focused C# Basics series aimed at absolute beginners. Here's part 6 where I teach about Inheritance (you've been using it this whole time!) and Interfaces!
As always, the full project code is available on GitHub
What are some alternatives?
When comparing ai-series-part-41 and unity-csharp-basics-6 you can also consider the following projects:
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.