ai-series-part-35
In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path. (by llamacademy)
ai-series-part-23
Tutorial repository for AI Series Part 23, which is Part 3 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and 22 and implemented a new instant-cast ability - ice lance (by llamacademy)
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14 | 3 | |
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0.0 | 0.0 | |
almost 2 years ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-35
Posts with mentions or reviews of ai-series-part-35.
We have used some of these posts to build our list of alternatives
and similar projects.
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Make your NavMeshAgents Move Along Bezier Curved Paths | AI Series Part 35 | Full Tutorial in Comments
Since there are many configuration options both in terms of path smoothing and movement smoothing, check out the repo on github and play with the settings yourself (or even tweak the position of the tangents in the bezier curves!) to see what suits your game the best! As always, the full project is available on GitHub!
ai-series-part-23
Posts with mentions or reviews of ai-series-part-23.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-03.
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How to Implement Enemy Skills/Abilities Part 4: Poison Gas - See All Skills in Action! | AI Series Part 24 | Full Tutorial in Comments
This week is Part 24 of the AI Series (and part 4 of the sub-series about implementing SkillScriptableObjects) where we'll be taking a look at how to implement an instant-cast spawn-at-location ability: Poison Gas. Being the final video in the skills sub-series it's building on the last 3 videos: 1. Part 1 - Foundation + Jump Attack 2. Part 2 - Fire Breath 3. Part 3 - Ice Lance
- How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Unity Tutorial
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How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Full Tutorial in Comments
Full Tutorial on YouTube
As always, full project code is available on GitHub!