-
ai-series-part-24
Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas
-
ai-series-part-23
Tutorial repository for AI Series Part 23, which is Part 3 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and 22 and implemented a new instant-cast ability - ice lance
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
As always, full project code is available on GitHub!
This week is Part 24 of the AI Series (and part 4 of the sub-series about implementing SkillScriptableObjects) where we'll be taking a look at how to implement an instant-cast spawn-at-location ability: Poison Gas. Being the final video in the skills sub-series it's building on the last 3 videos: 1. Part 1 - Foundation + Jump Attack 2. Part 2 - Fire Breath 3. Part 3 - Ice Lance
Related posts
-
How to Implement Enemy Skills/Abilities Part 4: Poison Gas - See all 4 skills in action! | AI Series Part 24 | Unity Tutorial
-
How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Unity Tutorial
-
How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Full Tutorial in Comments
-
Configure Enemy Attacks with ScriptableObjects to Reduce Prefab Count and Increase Enemy Diversity | AI Series Part 9 | Full Tutorial in Comments
-
Created a satisfying new ability for my wobbly physics based action RPG