How to Implement Enemy Skills/Abilities Part 4: Poison Gas - See All Skills in Action! | AI Series Part 24 | Full Tutorial in Comments

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  • ai-series-part-24

    Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas

  • As always, full project code is available on GitHub!

  • ai-series-part-23

    Tutorial repository for AI Series Part 23, which is Part 3 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and 22 and implemented a new instant-cast ability - ice lance

  • This week is Part 24 of the AI Series (and part 4 of the sub-series about implementing SkillScriptableObjects) where we'll be taking a look at how to implement an instant-cast spawn-at-location ability: Poison Gas. Being the final video in the skills sub-series it's building on the last 3 videos: 1. Part 1 - Foundation + Jump Attack 2. Part 2 - Fire Breath 3. Part 3 - Ice Lance

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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