ai-series-part-34 VS ai-series-part-23

Compare ai-series-part-34 vs ai-series-part-23 and see what are their differences.

ai-series-part-34

In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations. (by llamacademy)

ai-series-part-23

Tutorial repository for AI Series Part 23, which is Part 3 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and 22 and implemented a new instant-cast ability - ice lance (by llamacademy)
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ai-series-part-34 ai-series-part-23
5 4
4 3
- -
0.0 0.0
almost 2 years ago almost 3 years ago
C# C#
MIT License MIT License
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ai-series-part-34

Posts with mentions or reviews of ai-series-part-34. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-23

Posts with mentions or reviews of ai-series-part-23. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-03.

What are some alternatives?

When comparing ai-series-part-34 and ai-series-part-23 you can also consider the following projects:

DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!