ai-series-part-25
In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone. (by llamacademy)
ai-series-part-12
Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target. (by llamacademy)
ai-series-part-25 | ai-series-part-12 | |
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1 | 2 | |
2 | 6 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-25
Posts with mentions or reviews of ai-series-part-25.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Make NavMeshAgents Generally Avoid Areas With NavMeshModifiers and NavMeshModifierVolumes! Plus - Slowing Agents in Costly Areas | AI Series Part 25 | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-12
Posts with mentions or reviews of ai-series-part-12.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Drawing Informational Text and Lines in the Scene View | Editor Script Used in AI Series Part 12 | Full Tutorial in Comments
As always, full project code from AI Series Part 12, including this editor script is available on GitHub!
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How to Find the Closest Target on a NavMesh Based on Distance an Agent Will Travel | AI Series Part 12 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
When comparing ai-series-part-25 and ai-series-part-12 you can also consider the following projects:
flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.
KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features
ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!