ai-series-part-15
Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world. (by llamacademy)
ai-series-part-23
Tutorial repository for AI Series Part 23, which is Part 3 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and 22 and implemented a new instant-cast ability - ice lance (by llamacademy)
ai-series-part-15 | ai-series-part-23 | |
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1 | 4 | |
5 | 3 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-15
Posts with mentions or reviews of ai-series-part-15.
We have used some of these posts to build our list of alternatives
and similar projects.
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Spawning Enemies on a Procedurally Baked NavMesh and Managing Chasing the Player | AI Series Part 15 | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-23
Posts with mentions or reviews of ai-series-part-23.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-03.
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How to Implement Enemy Skills/Abilities Part 4: Poison Gas - See All Skills in Action! | AI Series Part 24 | Full Tutorial in Comments
This week is Part 24 of the AI Series (and part 4 of the sub-series about implementing SkillScriptableObjects) where we'll be taking a look at how to implement an instant-cast spawn-at-location ability: Poison Gas. Being the final video in the skills sub-series it's building on the last 3 videos: 1. Part 1 - Foundation + Jump Attack 2. Part 2 - Fire Breath 3. Part 3 - Ice Lance
- How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Unity Tutorial
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How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Full Tutorial in Comments
Full Tutorial on YouTube
As always, full project code is available on GitHub!
What are some alternatives?
When comparing ai-series-part-15 and ai-series-part-23 you can also consider the following projects:
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target