ai-series-part-14 VS ai-series-part-15

Compare ai-series-part-14 vs ai-series-part-15 and see what are their differences.

ai-series-part-14

Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene (by llamacademy)

ai-series-part-15

Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world. (by llamacademy)
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ai-series-part-14 ai-series-part-15
1 1
7 4
- -
0.0 0.0
almost 3 years ago almost 3 years ago
C# C#
MIT License MIT License
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ai-series-part-14

Posts with mentions or reviews of ai-series-part-14. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-15

Posts with mentions or reviews of ai-series-part-15. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-14 and ai-series-part-15 you can also consider the following projects:

MonikAI - Monika from DDLC keeping you company on your desktop!

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.