ai-series-part-14
Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene (by llamacademy)
ai-series-part-15
Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world. (by llamacademy)
ai-series-part-14 | ai-series-part-15 | |
---|---|---|
1 | 1 | |
7 | 4 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-14
Posts with mentions or reviews of ai-series-part-14.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Baking a NavMesh Area Around the Player - Runtime NavMesh Baking Part 2 | AI Series Part 14 | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-15
Posts with mentions or reviews of ai-series-part-15.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Spawning Enemies on a Procedurally Baked NavMesh and Managing Chasing the Player | AI Series Part 15 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
When comparing ai-series-part-14 and ai-series-part-15 you can also consider the following projects:
MonikAI - Monika from DDLC keeping you company on your desktop!
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.