ai-series-part-12
ai-series-part-3
ai-series-part-12 | ai-series-part-3 | |
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2 | 1 | |
6 | 3 | |
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0.0 | 0.0 | |
over 2 years ago | about 3 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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ai-series-part-12
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Drawing Informational Text and Lines in the Scene View | Editor Script Used in AI Series Part 12 | Full Tutorial in Comments
As always, full project code from AI Series Part 12, including this editor script is available on GitHub!
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How to Find the Closest Target on a NavMesh Based on Distance an Agent Will Travel | AI Series Part 12 | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-3
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Adding Animations to NavMeshAgents | AI Series Part 3 | Full Tutorial in comments!
As always, all code from this tutorial is available on GitHub: https://github.com/llamacademy/ai-series-part-3 This project is the **END STATE** of this tutorial. You can follow along by opening the PREVIOUS project (https://github.com/llamacademy/ai-series-part-2)
What are some alternatives?
KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features
ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
ai-series-part-8 - Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take