advanced-lerping
scriptable-object-based-guns
advanced-lerping | scriptable-object-based-guns | |
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3 | 2 | |
8 | 95 | |
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0.0 | 6.6 | |
almost 2 years ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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advanced-lerping
- Is something wrong with this coroutine lerping code? It works fine if I make float xTime 1 or lower than 1 but if I make it 10 for example, it still lerps in 1 second in total. What could be the problem?
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A little while ago I released a video teaching the basics of Lerping in Unity. This week take your lerping knowledge to the next level with ADVACNED LERPING where you can learn about curve-based lerping!
Full Tutorial on YouTube
As always, the full project for this video is available on GitHub!
scriptable-object-based-guns
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Assembly Definitions, Explained - Learn what these are and how they can help you iterate faster in your project when making code changes!
👨💻 You can see the specific examples implemented on the Gun Scriptable Object Series GitHub
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Gun systems can be complex. You might need to support hitscan, projectile bullets, fire modes, explosive rounds, or even attachments. In my new series I'll be showing you how you can do all this cleanly with ScriptableObjects! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
What are some alternatives?
Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
GameDevTutorials - Houses various game development tutorials and resources.
raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
scriptable-objects-explained - In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them.
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!
canvas-scaler - The Canvas Scaler is a powerful tool to help your UI automatically scale across aspect ratios and resolutions, but understanding exactly how it achieves that is a little nuaced. In this week's video I'll be explaining how the Canvas Scaler knows how to scale up or down your UI based on the UI Scale Mode and other configurations so you can choose which one works best for you and your workflow!
SoCreator - ⚙ Tool for ScriptableObject's creation
doors - Learn how to create multiple different types of doors in Unity