Is something wrong with this coroutine lerping code? It works fine if I make float xTime 1 or lower than 1 but if I make it 10 for example, it still lerps in 1 second in total. What could be the problem?

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    In this tutorial repository you'll learn how you can easily apply smoothing and randomness to smoothing by using Animation Curves or MinMaxCurves to achieve nonlinear interpolation on "lerp"s.

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