adobe_source_libraries
Adobe Source Libraries (by stlab)
axl.math
A simple C++ math library primarily designed for game engines. (by Defalt8)
adobe_source_libraries | axl.math | |
---|---|---|
1 | 10 | |
278 | 2 | |
0.0% | - | |
5.8 | 8.0 | |
6 days ago | over 2 years ago | |
C++ | C++ | |
Boost Software License 1.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
adobe_source_libraries
Posts with mentions or reviews of adobe_source_libraries.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-05.
axl.math
Posts with mentions or reviews of axl.math.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-05.
-
What's some github repo to take a look at to get a grasp of real-world C++?
axl.math
-
How to build libraries in the best way?
https://github.com/Defalt8/axl.math <- learn from this
- New video on a question from Reddit
- GLM compatible 3D math library.
- Release 1.50.96 VC16 ยท Defalt8/axl.math
- axl.math 1.50.96 release
-
There has been a lot of library restructuring and redesigning the past months.
A new library has been added axl.ge, being for a game engine. All my attention and effort is on this library and its dependencies, axl.ds, axl.math, and axl.glfl.
-
Need help understanding view matrices
here is a sample code - https://github.com/Defalt8/axl.math/blob/main/src/camera/Camera3D.cpp
-
Making a game in C++
I also have a data structure library axl.ds, a maths library axl.math, a very organized opengl function loading library axl.glfl, and a media loading library axl.media
-
Rotation matrix not working as expected
https://github.com/Defalt8/axl.math use this library or find the code you need in this file https://github.com/Defalt8/axl.math/blob/main/src/mat/transform4.cpp
What are some alternatives?
When comparing adobe_source_libraries and axl.math you can also consider the following projects:
axl.cm - A multiplatform C++ library for common and basic system functionalities.
sigil
axl.gl - A cross-platform C++ graphics library.
Escape-the-Abyss
axl.glfl - An organized multiplatform OpenGL function loader.
axl.media - A C++ media library
axl.GE2D - A C++ game engine, that takes a unique approach to game design. [Moved to: https://github.com/Defalt8/axl.ge]
axl.ge - A C++ GUI library for OpenGL based game engines
axl.ds - Fundamental C++ data structures
raylib - A simple and easy-to-use library to enjoy videogames programming
adobe_source_libraries vs axl.cm
axl.math vs sigil
adobe_source_libraries vs axl.gl
axl.math vs Escape-the-Abyss
adobe_source_libraries vs axl.glfl
axl.math vs axl.gl
adobe_source_libraries vs axl.media
axl.math vs axl.GE2D
adobe_source_libraries vs axl.ge
axl.math vs axl.cm
adobe_source_libraries vs axl.ds
axl.math vs raylib