adobe_source_libraries
Adobe Source Libraries (by stlab)
axl.ds
Fundamental C++ data structures (by Defalt8)
adobe_source_libraries | axl.ds | |
---|---|---|
1 | 6 | |
278 | 3 | |
0.0% | - | |
5.8 | 8.5 | |
4 days ago | over 2 years ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
adobe_source_libraries
Posts with mentions or reviews of adobe_source_libraries.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-05.
axl.ds
Posts with mentions or reviews of axl.ds.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-05.
- What are the advantages of implementing operator=?
-
What's some github repo to take a look at to get a grasp of real-world C++?
axl.ds
-
Working on a multiplatform library 'axl.cm'
[axl.ds](https://github.com/Defalt8/axl.ds)
-
There has been a lot of library restructuring and redesigning the past months.
A new library has been added axl.ge, being for a game engine. All my attention and effort is on this library and its dependencies, axl.ds, axl.math, and axl.glfl.
- Creating new object for linked list creates infinite loop?
-
Making a game in C++
I also have a data structure library axl.ds, a maths library axl.math, a very organized opengl function loading library axl.glfl, and a media loading library axl.media
What are some alternatives?
When comparing adobe_source_libraries and axl.ds you can also consider the following projects:
axl.cm - A multiplatform C++ library for common and basic system functionalities.
axl.gl - A cross-platform C++ graphics library.
axl.glfl - An organized multiplatform OpenGL function loader.
Escape-the-Abyss
axl.media - A C++ media library
axl.math - A simple C++ math library primarily designed for game engines.
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
axl.ge - A C++ GUI library for OpenGL based game engines
adobe_source_libraries vs axl.cm
axl.ds vs axl.gl
adobe_source_libraries vs axl.gl
axl.ds vs axl.cm
adobe_source_libraries vs axl.glfl
axl.ds vs Escape-the-Abyss
adobe_source_libraries vs axl.media
axl.ds vs axl.glfl
adobe_source_libraries vs axl.math
axl.ds vs x64dbg
adobe_source_libraries vs axl.ge
adobe_source_libraries vs x64dbg