Rotation matrix not working as expected

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  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • I'm following along the tutorial on learnopengl.com and I've hit a bug with my transform matrix for rotation. It works just fine if I only rotate along a single axis with a value of 1.0 but if I try to rotate multiple axis at once or use fractional values, the cube gets all distorted.

  • axl.math

    Discontinued A simple C++ math library primarily designed for game engines.

  • https://github.com/Defalt8/axl.math use this library or find the code you need in this file https://github.com/Defalt8/axl.math/blob/main/src/mat/transform4.cpp

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  • tutorials

    This holds the tutorials for GameTutorials.com (by gametutorials)

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