ada-spark-rfcs
wgpu
ada-spark-rfcs | wgpu | |
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13 | 195 | |
58 | 10,910 | |
- | 2.5% | |
2.8 | 9.9 | |
9 days ago | 7 days ago | |
Rust | ||
- | Apache License 2.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ada-spark-rfcs
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Ada news digest April 2022
Original discussion was there, I guess you can post your comments to that PR to keep the discussion in one place.
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Is Maintaining An Ada ISO Standard Worthwhile?
I forgot where I saw it, but I do recall reading somewhere that the ARG had discussed whether a shorter revision cycle would be better or not. I wouldn't be surprised if the creation of this ( https://github.com/AdaCore/ada-spark-rfcs ) was inspired by that discussion.
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Brett Slatkin: Why am I building a new functional programming language?
Ada might be getting pattern matching soon too:
https://github.com/AdaCore/ada-spark-rfcs/blob/master/protot...
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Why Rust?
> I did some ADA in the past and yes, it is a nice language, but it lacks the modernity and a dynamic community like Rust. ADA did received some nice update to its specification, but, just like C++, it struggle / cannot really fit the latest innovation in programming language that easily.
I'm still learning both Ada and Rust, nevertheless I humbly disagree. The more I learn it and other "old" languages the more it looks to me like "modern" ones rediscover things that have been present in other languages for years.
The really significant difference I can see for now is that Ada is not focused so strongly on functional programming paradigm. Rust borrow checker is a strong success of course and was another significant difference, but latest SPARK got borrow checking capabilities too, AFAIK.
While Ada's open-source community is smaller, I find it as energetic and devoted to improving the ecosystem as Rust's. I have no idea about closed-source community, but in the past 4 years ArianeGroup [1], Airbus [2] and Nvidia [3] talked about choosing Ada for their high-integrity applications.
> And to be fair, it is fine. ADA is very much a "committee" language (its spec are ISO/IEC) instead of a "community" language (all the spec and rfc of Rust are on github and anyone can easily discuss them).
You can discuss Ada/SPARK RFCs here: https://github.com/AdaCore/ada-spark-rfcs . I think I once saw on Ada forum or chat that someone proposing changes to the language was simply invited to talk to people working on the standard, so it doesn't look like the language is developed in isolation or something.
> This makes it so that ADA doesn't get the attention, and the rapidity of innovation, that a language like Rust does, but ADA is mostly made for program that will need to be maintained in critical operations for decades with the code being maintainable and compilable far into the future.
I think that Ada adopted quiet quickly to standards set by Rust: lower entry barrier toolchain, compelling licensing, library distribution, RFCs, etc. And in terms of language features, in many areas it's not only on par, but ahead of competition. So you're less likely to see lots of changes, but they do happen nevertheless. I'm not saying Ada is perfect, of course. There are parts of it that other languages do better. No shame in that.
IMHO, the reason Ada is unknown to many people is a combination of its past, myths surrounding it, and general trend of people to follow trends. ;) But I currently find Ada/SPARK even more compelling option than Rust, even though I like both.
[1] https://www.facebook.com/ArianeGroup/posts/2872955946126067
- Lessons from Learning Ada in 2021
- RFC on exceptional contracts for SPARK
- [RFC] declare local variables without a declare block
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Does ada support object methods?
There's a proposal to allow dot syntax for untagged types as well.
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It's Ada Lovelace Day Learn the Ada Programming Language in 2021
There's also an active discussion about adding format strings to the language here: https://github.com/AdaCore/ada-spark-rfcs/pull/77
- Looking for feedback about the syntax for format strings in Ada
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
cortex-gnat-rts - This project contains various GNAT Ada Run Time Systems (RTSs) targeted at Cortex boards: so far, the Arduino Due, the STM32F4-series evaluation boards from STMicroelectronics, and the BBC micro:bit (v1)
vulkano - Safe and rich Rust wrapper around the Vulkan API
Kind - A next-gen functional language
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
falcon.py - A python implementation of the signature scheme Falcon
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
ada-spark-rfcs - Platform to submit RFCs for the Ada & SPARK languages
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
bevy - A refreshingly simple data-driven game engine built in Rust
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
glium - Safe OpenGL wrapper for the Rust language.