actix-web
Amethyst
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actix-web | Amethyst | |
---|---|---|
171 | 22 | |
20,249 | 7,803 | |
2.0% | - | |
9.1 | 6.6 | |
about 21 hours ago | over 2 years ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
actix-web
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Empowering Web Privacy with Rust: Building a Decentralized Identity Management System
Actix Web Documentation: Detailed documentation on using Actix-web, including examples and best practices for building web applications with Rust.
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Ntex: Powerful, pragmatic, fast framework for composable networking services
I can't speak to the "is it any good" part, but (after a bit of research) I can share what I've found. I'll try to represent things as best as I understand, but I may have some finer details mixed up.
ntex is written by the same person that started actix-web, Nikolay Kim (fafhrd91 on GitHub). There was a bunch of drama a while back due to actix-web using (what many reasoned to be) avoidable unsafe code, which was later found to be buggy. Nikolay was pilloried online, resulting in him transferring leadership of actix-web to someone else. ntex is, as I understand it, essentially Nikolay picking back up on his ideals for what could have been actix-web, if people hadn't pushed him out of his own project.
How ntex compares to the pre-/post-leadership change of actix-web, I don't know.
Here are some jumping points if you want more of the backstory.
https://www.theregister.com/2020/01/21/rust_actix_web_framew...
https://steveklabnik.com/writing/a-sad-day-for-rust
https://github.com/actix/actix-web/issues/1289
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Building a REST API for Math Operations (+, *, /) with Rust, Actix, and Rhai🦀
Are you ready to embark on another journey in Rust? Today, we'll explore how to create a REST API that performs basic mathematical operations: addition, multiplication, and division. We'll use Actix, a powerful web framework for Rust, together with Rhai, a lightweight scripting language, to achieve our goal.
- Actix-Web: v4.5.0
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Getting Started with Actix Web - The Battle-tested Rust Framework
Within actix-web, middleware is used as a medium for being able to add general functionality to a (set of) route(s) by taking the request before the handler function runs, carrying out some operations, running the actual handler function itself and then the middleware does additional processing (if required). By default, actix-web has several default middlewares that we can use, including logging, path normalisation, access external services and modifying application state (through the ServiceRequest type).
- Show HN: Play Euchre with AI Bots
- Actix-Web: v4.4.0
- Choosing the Right Rust Web Framework: An Overview
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Building a Rust app with Perseus
Rust is a popular system programming language, known for its robust memory safety features and exceptional performance. While Rust was originally a system programming language, its application has evolved. Now you can see Rust in different app platforms, mobile apps, and of course, in web apps — both in the frontend and backend, with frameworks like Rocket, Axum, and Actix making it even easier to build web applications with Rust.
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Introducing SQLPage : write websites entirely in SQL
actix to handle HTTP requests
Amethyst
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Improving upon Entity Component Systems, introducing DG-ECM!
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
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Rust vs Go for gamedev
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
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Simplest way to get basic programmatic tile OR voxel graphics going?
Amethyst
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Rust Platformer - Part 1 - Bevy and ECS
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
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I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
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Why I still like C and strongly dislike C++
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
- Rust For GameDevs
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Rust, For GameDev
View on GitHub
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Rust servers is down
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
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How to get started?
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
What are some alternatives?
axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper
bevy - A refreshingly simple data-driven game engine built in Rust
Rocket - A web framework for Rust.
rust-sdl2 - SDL2 bindings for Rust
Tide - Fast and friendly HTTP server framework for async Rust
rust-sfml - SFML bindings for Rust
tonic - A native gRPC client & server implementation with async/await support.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
hyper - An HTTP library for Rust
piston - A modular game engine written in Rust
salvo - A powerful web framework built with a simplified design.
specs - Specs - Parallel ECS