YarnSpinner
the-intercept
YarnSpinner | the-intercept | |
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41 | 6 | |
2,212 | 196 | |
0.9% | 0.0% | |
8.2 | 0.0 | |
25 days ago | about 3 years ago | |
C# | C# | |
MIT License | - |
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YarnSpinner
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Dialogue system with scriptable objects
Another option if you don't want to implement it yourself though is to use an already built library. I've been playing with YarnSpinner a little bit recently and I'm liking it so far. I can't give much more details than that, but it's maybe worth a look. At least for some reference.
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Dialogue System Implementations
I looked into other solutions, but haven't tested them yet: (Ink)[https://www.inklestudios.com/ink/] (Yarn)[https://yarnspinner.dev/]
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How to make a Visual Novel 2D and 3D Hybrid, solo?
I am currently working on a 3d Unity game that uses a classic visual novel interface for conversations with NPCs. I am using Yarnspinner for the VN parts. It's a very powerful and flexible middleware that allows you to write your dialogue trees in a very simple domain-specific language.
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What do you guys use to outline quests and branching dialogue?
I recommend looking into Yarn
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How to allow replies in dialogue system (unity + C#)
After writing several own dialogue solutions, I decided to use Yarnspinner as a dialogue scripting solution for my latest project. It's really powerful, flexible and easy to use. I see no reason why I would ever want to invent my own again. It comes with a sample dialogue UI, but the website has a guide for how to create your own.
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Looking for a software to design dialogue paths
Please have a look at Yarn or Twine :)
- Ink β inkle's narrative scripting language
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Game dev as a person who enjoys writing stories?
Find ways to tell those stories without complex mechanics. Visual novels and text adventures are a great example. If you have a budget, hire a good artist and maybe look into voice over actors. If you're short on budget, look into AI to generate images and even to do voice over. As for tools you have Twine, Ink and YarnSpinner, to name s few and, in terms of game engine, don't lose too much time picking one. Whether is Unity, Unreal, GameMaker, Phaser, Pygame or just HTML with vanilla JS, go with whatever makes you feel comfortable and requires the lowest amount of effort for you to start doing something.
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New to game development, need help choosing an engine to start making crpgs like disco elysium
Yarn spinner
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I'm trying to redo my dialogue box -- feedback wanted! (left is new, right is old)
Itβs a package for Unity. It handles all the dialogue stuff for you, and gives you software to write dialogue too. You can check it out on their website https://yarnspinner.dev
the-intercept
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Ink β inkle's narrative scripting language
Inkle developed a sample game using both Ink and the Ink Unity plugin, called The Intercept: https://github.com/inkle/the-intercept
And, if I may self-promote a bit: My colleague and I took that game and made it accessible to Windows screen reader users, as a proof-of-concept for integrating our AccessKit project in Unity, and non-Rust environments in general: https://github.com/AccessKit/the-intercept A truly reusable Unity plugin for AccessKit is in development.
- The Intercept (2012)
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Devs of games heavy on dialog, do you save your dialog in any type of format?
inkle used ink to make 80 Days and several of their other narrative games. It also has its own format for text:
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About that Alley in Brighton...
Thank you so much for your detailed write-up on your thoughts and process! I have dug into Ink/Inkle, Twine, AND Yarn a little bit, but haven't tried to make the rubber meet the road, yet, so to speak. Just seeing Ink's data format is pretty illuminating without even trying to use it for anything.
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Writing web-based interactive fiction with Ink
It takes a few steps to get there but this is their own example game:
https://github.com/inkle/the-intercept/blob/master/Assets/In...
What are some alternatives?
ink - inkle's open source scripting language for writing interactive narrative.
godot-ink - Ink integration for Godot Engine.
twinejs - Twine, a tool for telling interactive, nonlinear stories
RenPy - The Ren'Py Visual Novel Engine
the-intercept - Proof of concept for integrating screen reader accessibility into Unity; fork of Inkle's game The Intercept
ink - inkle's open source scripting language for writing interactive narrative.
dialogic - π¬ Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
GDYarn - A YarnSpinner Gdscript implementation that is able to parse and interpret scripts written in the yarn language.
Facepunch.Steamworks - Another fucking c# Steamworks implementation
Mutters - A framework for building bot brains.