Devs of games heavy on dialog, do you save your dialog in any type of format?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • YarnSpinner

    Yarn Spinner is a tool for building interactive dialogue in games!

    Last game I worked on we used Yarn to handle dialog. We had about 375 scripts for around 200 unique characters. Yarn files were sorted by locations in the game, and we actually converted them all to plaintext and uploaded them to google drive so that writers could edit them without having to download the repo. We would pull them down and convert them back to Yarn scripts every week to test them in game.

  • ink

    inkle's open source scripting language for writing interactive narrative. (by inkle)

    inkle used ink to make 80 Days and several of their other narrative games. It also has its own format for text:

  • InfluxDB

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  • the-intercept

    A small demo game by inkle written in ink, and built with Unity

    inkle used ink to make 80 Days and several of their other narrative games. It also has its own format for text:

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