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Last game I worked on we used Yarn to handle dialog. We had about 375 scripts for around 200 unique characters. Yarn files were sorted by locations in the game, and we actually converted them all to plaintext and uploaded them to google drive so that writers could edit them without having to download the repo. We would pull them down and convert them back to Yarn scripts every week to test them in game.
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inkle used ink to make 80 Days and several of their other narrative games. It also has its own format for text:
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inkle used ink to make 80 Days and several of their other narrative games. It also has its own format for text: