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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Ink received an Epic MegaGrant a while ago, and so it's been on my radar. It's got its own editor, integrates with game engines (Unity, at least), and claims to focus on your text first, but to be honest I've found it to be a little bit difficult to understand, and so I've mostly discounted it as a curiosity that seems a little bit too complex to me; I suspect that it solves for way more use cases than are needed by a game like UQM. It is open-source though and does compile to JSON should you want that, though I hope that fact does not mean that it is limited in functionality.
Ink received an Epic MegaGrant a while ago, and so it's been on my radar. It's got its own editor, integrates with game engines (Unity, at least), and claims to focus on your text first, but to be honest I've found it to be a little bit difficult to understand, and so I've mostly discounted it as a curiosity that seems a little bit too complex to me; I suspect that it solves for way more use cases than are needed by a game like UQM. It is open-source though and does compile to JSON should you want that, though I hope that fact does not mean that it is limited in functionality.
Twine is an open-source tool for writing narrative hypertext fiction. It's got an editor and supports several storybook formats, each with different pros and cons, that all compile down to HTML + CSS + JavaScript. I'll admit I'm not too knowledgeable about this, but I've read through some of the storybook formats (Harlowe and Chapbook) which have some pretty clever ideas on how to write fiction with presentation. I know that Twine is pretty popular amongst the interactive fiction crowd, but I'm not too sure it's a great format for integrating with an existing game engine, and so I have never really done stuff with it myself extensively as it just didn't match my use cases.