Wisphaven
godot_voxel
Wisphaven | godot_voxel | |
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3 | 46 | |
30 | 2,417 | |
- | - | |
9.2 | 9.8 | |
4 months ago | 6 days ago | |
Rust | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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Wisphaven
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Working on a Voxel Game in Bevy
Link to repo: https://github.com/jim-works/Recursia
- Prototyping a giant "skeleton" boss fight in my open source voxel game
- Making a voxel engine to learn Godot. Spent some time on multithreading yesterday, here's the result!
godot_voxel
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For Anyone Wondering How to Do Very Crude Procedural Voxel Generation - Heres How.
Don't do this, CSG is unoptimized. Use this.
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Can godot make minecraft+?
Take a look at https://github.com/Zylann/godot_voxel, which would be a great starting point that you could build game mechanics on top of.
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Voxel tools help
https://github.com/Zylann/godot_voxel https://voxel-tools.readthedocs.io/en/latest/
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What's missing from C# in Godot 4?
Currently all our major C++ based number crunching is in the GDAL. We haven't had to make in-house GDExtensions or Modules, yet. But we do also use Godot Voxel. Both are good examples of where you'd want more native speed.
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Qodot (for Godot 4) has just been updated to gracefully support non C# engine builds!
I originally ported Qodot to an engine module that required people to compile their own engine (like godot-voxel) but users were turned away at this first roadblock.
- Just how "beta" is GDExtension right now? Any platform support missing or other major features?
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Getting the basics of flight mechanics and planets! Starting to feel fun to fly into space.
I really wanted to use it but sadly it might be hard to export projects done with it cuz it's not a gdextension yet https://github.com/Zylann/godot_voxel/issues/333 still possible but i think you gotta compile something.
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Vpainter on godot4: what am i missing ?
If you aren't adverse to doing a custom editor build you could add https://github.com/Zylann/godot_voxel
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For those that don't know, C# libraries/packages pretty much work out of the box with Godot Mono. I used one to allow Godot to play any video format you want.
To give some practical examples. At my day job we use GDAL (a C++ geospatial data processing library) and Zylann's Godot Voxel (a C++ engine Module) https://github.com/Zylann/godot_voxel
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Some advice, tips, and resources I can share for those looking to make GDExtensions
The master branch of this one will also build as a GDExtension for Windows. This one is successfully building regularly, but structured different than the rest of the GDExtensions I've seen. I haven't played with this project too much yet, but it's an insanely powerful module/extension: https://github.com/Zylann/godot_voxel
What are some alternatives?
godot-destructible-terrain - Destructible terrain for the Godot engine
VoxelPlugin - Voxel Plugin for Unreal Engine
godot-proposals - Godot Improvement Proposals (GIPs)
Terraforming
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
gdal - GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.
GodotBuilds - Test Godot builds with sanitizers
enu - A Logo-like 3D environment, implemented in Nim
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
Voxel-Core - Voxel plugin for the Godot game engine!
Qarminer - Qarminer is fuzzer which automatically test Godot and its modules
godot-cpp - C++ bindings for the Godot script API