Win2D
Windows UI Library
Win2D | Windows UI Library | |
---|---|---|
8 | 102 | |
1,751 | 6,030 | |
0.5% | 0.8% | |
7.2 | 7.7 | |
about 2 months ago | 21 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Win2D
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Alternative to SharpDX for 2D rendering?
For Windows only, Win2D!
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[WinUI] High level 2D rendering library
You're looking for Win2D: https://github.com/microsoft/Win2D. It's the official D2D WinRT wrapper, supports UWP and WinUI, has seamless interior with XAML, it's very easy to use and has extensive interop APIs (even more so once we ship the next release) that give you maximum control if needed. I recommend checking it out 🙂
- Easy-to-use 2D graphics libraries
- WPF Begins its Long Goodbye
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Wanting to create a GUI project, any help?
Your easiest bet is likely to use Win2D within UWP or WinUI 3, then you could just throw a CanvasControl as the root of your UI and draw whatever you want on it, including setting individual pixels. Alternatively an easy way to do that could be to use a WriteableBitmap in WPF/UWP/WinUI 3 just drawn into a root Border or something, and then you can easily manipulate pixels there. Of course, that'd be slower and not CPU accelerated, but still viable depending on your exact use case.
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What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
Alternatively you can also try Win2D, which is an official wrapper for D2D available for UWP and WinUI. You could use its CanvasAnimatedControl panel and then do your drawing from there, and just manually draw all your particles. The actual drawing would still be GPU accelerated, so it'd be relatively efficient (though less than using a custom shader, as you'd be queueing each particle from the CPU side).
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I've made a Video Editor for Windows 10, focused on Speed + Simplicity. Would you use it?
To make a long story short, it's a UWP app since I've used DirectX 11 for drawing on the screen. I use C#, and I needed win2d (https://github.com/microsoft/Win2D)
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What's the best way to develop something with GUI in C#?
Universal Windows Platform was introduced as the new hotness, but in my personal experience lacks a number of features from WPF I couldn't part with. It seems to have flopped a bit outside of applications developed by Microsoft. Projects that I though would bring features I really wanted (like win2d: GitHub - microsoft/Win2D) seem to have lost support. I'd hold off on this.
Windows UI Library
- WinUI 3 is now open source
- WinUI3 Source Available
- Can't publish WinUI 3 app
- Leaked Microsoft poll shows fewer employees have confidence in leadership
- Should I start migrating my Xamarin app to MAUI
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When are we going to have smooth animations ?
I wish that was true, but even the new stuff, like their new frameworks, performs poorly while their older frameworks perform really well. That's brand new code, with no legacy codebase to care for.
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WinUI Unpackaged --- What am I missing?
The reason why I don't recommend Winui is the million bugs it has. See the github issues page. All Microsoft ui stuff sucks currently. But if you use WPF why not FluentWPF
- Visual Studio UI will get redesigned
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For the past year and a half I've been working on Wintoys, an app that let's you experience Windows in your way and keep it fresh everyday while having everything you need in one place
Development for WinAppSdk and WinUI 3 is also very slow and Microsoft seems to not want to push it and invest more developers into it for some reason. They try to improve the framework, is just it's a small team. For example it was a headacke to apply the Mica backgrop and required unmanaged code, they made it simpler and reduced it to a line of code but it took months. I have 2 out of 7 issues fixed on WinAppSdk repository and 0 out of 8 issues fixed in the WinUI 3 repository (some of the older than a year). This are just my issues, there are many other opened by other developers. So yeah, it wasn't fun at all. PoweshellSDK had an issue with the Import-Module command and it wasn't fixed for more than a year and probably won't be ever fixed, but I'm glad I found a workaround, even more clean and more safe, otherwise I couldn't have added the posibility to uninstall and change Store apps.
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Build 23451 includes a better implementation of improved File Explorer tab dragging (you can drag tabs out to create a new window or drag between windows) - still a bit buggy but nice to see anyway!
Compared to UWP or WPF, WinUI 3 is somewhere between 100-200% slower and consumes 7-20 times as much RAM as the old frameworks (for certain operations).
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
SciChart - Highest rated & Fastest WPF Charts, used by F1, NASA and more
SecureUxTheme - 🎨 A secure boot compatible in-memory UxTheme patcher
Oxyplot - A cross-platform plotting library for .NET
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
Veldrid - A low-level, portable graphics library for .NET.
metroframework-modern-ui - My humble attempt to bring the new Modern UI alias Metro UI of Windows 8 to .NET Windows Forms applications.
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
FlatLaf - FlatLaf - Swing Look and Feel (with Darcula/IntelliJ themes support)