WACVR
Stride Game Engine
WACVR | Stride Game Engine | |
---|---|---|
3 | 23 | |
132 | 6,231 | |
- | 1.4% | |
6.2 | 9.5 | |
4 months ago | 5 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WACVR
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Wacca in Vr?
There is a way to do it, though as you may expect, doing so requires you to have the game's data (which we cannot help you acquire, that you'll have to do on your own, sorry). The VR emulation application is called WACVR, and can be found on this Github page: https://github.com/xiaopeng12138/WACVR
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Wacca VR?
Hi, project contributor here (I modeled the cab :3) As micker003 said, https://github.com/xiaopeng12138/WACVR is the official repository for WACVR. It's only a virtual "controller" for the game though. To get it working you need to get the game data, which is pretty tricky unless you know where to look.
Stride Game Engine
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Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069
- 🗨️ Join the Stride Conversation on GitHub!
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Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
- Brought to you by an Electrical Engineer
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Relaunch of r/stride3d
This could be set as a prominent link somewhere, it is the official stride forums: https://github.com/stride3d/stride/discussions
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hi i'm new is unity still usable after the whole scandal of the past like 3 weeks or so ? thanks
If you like to develop in C#, the free and open-source game engine Stride is a good alternative. But it really depends on your needs and skill level: https://github.com/stride3d/stride
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End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
- Why is there a lack of cool repos?
- C# games in Godot, 2022 edition
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Unity is merging with ironSource
I leave this little thing: https://stride3d.net
What are some alternatives?
OpenKh - Kingdom Hearts libraries, tools, game engine and documentation
MonoGame - One framework for creating powerful cross-platform games.
UniMob - Modern reactive programming library for Unity (inspired by MobX js)
Wave Engine - This repository contains all the official samples of Evergine.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
WPF-Samples - Repository for WPF related samples
Duality - a 2D Game Development Framework
Xenko
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
UnrealCLR - Unreal Engine .NET 6 integration