Voxels
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain. (by Tuntenfisch)
makegeo
Make Geometry - Procedural Unity3D Geometry (by kurtdekker)
Voxels | makegeo | |
---|---|---|
3 | 1 | |
232 | 172 | |
- | - | |
0.0 | 6.4 | |
over 1 year ago | 3 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Voxels
Posts with mentions or reviews of Voxels.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-22.
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Is it worth making a GPU implementation for surface nets / dual contouring?
Also, i saw a pretty cool git repo here and the author says(https://github.com/Tuntenfisch/Voxels):
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These cuties are back! But like, angry now. They have a craving for building and terrain destruction!
But that was mostly to test out the idea and get a feel for it, I think I might go for a full voxel solution from the asset store! Or try this out; https://github.com/Tuntenfisch/Voxels
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Destructible Voxel Terrain [MIT license | GitHub-link in comments]
Here's the link to the GitHub repository: https://github.com/Tuntenfisch/Voxels
makegeo
Posts with mentions or reviews of makegeo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-16.
-
These cuties are back! But like, angry now. They have a craving for building and terrain destruction!
Thanks! It's terrain deformation based on this; https://github.com/kurtdekker/makegeo
What are some alternatives?
When comparing Voxels and makegeo you can also consider the following projects:
NvAPIWrapper - NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Hacker-themed-screen - A procedural hacked-themed screen that can be used in several types of video games in Unity3D
ILGPU - ILGPU JIT Compiler for high-performance .Net GPU programs
ProceduralToolkit - Procedural generation library for Unity
surface_nets - Pet project to learn compute shaders.