VoxelPlugin
ALSReplicated
VoxelPlugin | ALSReplicated | |
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57 | 15 | |
1,523 | 199 | |
- | - | |
2.7 | 0.0 | |
20 days ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
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VoxelPlugin
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What are the limits of blueprints?
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
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How can I make a procedural terrain using a seed?
There are some existing plugins, such as the voxel plugin that you can use, though keep in mind features like multiplayer are behind a paywall.
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Is unreal/unity efficient for a voxel game that has infinite, destructible and procedural world gen (like minecraft)?
Is unreal/unity efficient? No. There is large amounts of overhead, as they were designed for other types of games. Voxels have many unique optimisations that won't be available. You'll need to do a lot of "patch-work" to the engine. This patch-work may make this overhead extremely small, and there are some very powerful projects on these engines that are efficient (e.g., Voxel Plugin). Having to ignore a lot of the a game engines features, such as physics, is a key reason people decide to just go through the extra effort of making their own game engine.
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Showing off some interstellar travel mechanics!
Thank you! I am using the Voxel Plugin for Unreal to generate my planets, there is a free version you can play around with: https://voxelplugin.com/
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Managed to make my first online multiplayer game with physics,ragdolls and voxel terrain all by myself! (framerate drop it's due to OBS, game runs fine) Hardest part was finding information on how to make things work, so I'll be happy to give you some hints in the comments!
I used Voxel plugin
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What’s the best procedurally generated terrain plugin, UE5
Anyway here it is https://voxelplugin.com/ you can research all about it.
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Are there any good voxel game engines? *Lua compatible
No one has yet mentioned VoxelPlugin for Unreal which you could use alongside a Lua Unreal plugin.
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Is there a way to create caves in unreal engine 5.1, similar to the brushify voxel plugin?
Try https://voxelplugin.com/
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Looking for a way to edit terrain at runtime for a viva pinata like game.
I'd look at Voxel Plugin. It supports runtime edits.
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How do you guys create open world games
Hmmm I don't have a lot of experience with that but I used the Voxel plugin once to make a planet map and it was pretty good. There's even a free version if you don't want to invest. Most other plugins cost hundreds so that's good. It has a ton of features, check it out.
ALSReplicated
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Can ALS V4 (the BP) version be easily replicated ?
There is in fact a replicated ALSv4 repo that's made in Blueprints. https://github.com/Cesio137/ALSReplicated
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Check out the weapon switching animation implementation in Project Stealth: Arrow Division
I don't have a lot of experience with setting up the animation blueprint as for this project I am using a fork of the Advanced Locomotion System v4, click here for the fork.
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How to delete button Q,M and 1
Hello everyone, how to remove these buttons in the Advanced locomotion system V4
- What to learn Next?
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Do you have any "Must have" assets from the marketplace?
Advanced Locomotion System - Made by an animator rather than a programmer and it shows, even ditched replication altogether with V4. The community has done a good job of making a version without the significant performance issues and lack of replication, but even then, the system is very tied to the existing animation assets so replacing them is too much work, most games don't replace them and everything ends up looking the same. It looks good, though.
- it's WIP Tuesday! what are your comments?
- Thinking about recreating this in unity, any tips or resources that can help?
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How to fix banding animations in UE5?
I am using ALS V4 with Custom Movement
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We’ve tested the Locomotion system, which is the foundation of all animation in the 2040WORLD.
This is the locomotion system they're using: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
- If you haven't seen this yet. Take a look at Fluid Flux in the Marketplace. Amazing is all I can say.
What are some alternatives?
cashgenUE - Runtime Procedural Terrain Generator for UnrealEngine
ALS-Refactored - Completely reworked and improved C++ version of Advanced Locomotion System V4.
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
TileMapEditor3D - Tile map editor 3D with 3D terrains
building-blocks - A voxel library for real-time applications.
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
godot_voxel - Voxel module for Godot Engine
UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example
WorldPainter - WorldPainter is an interactive graphical map generator for the indie game Minecraft.
raymarching-workshop - An Introduction to Raymarching