VL.Fuse
nodezator
VL.Fuse | nodezator | |
---|---|---|
22 | 13 | |
247 | 387 | |
0.4% | 1.3% | |
9.8 | 8.4 | |
7 days ago | 13 days ago | |
C# | Python | |
MIT License | The Unlicense |
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VL.Fuse
- VVVV – A Hybrid Visual/Textual Development Environment
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Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
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Stride – Open-source C# Game Engine
We're using it as render engine for our visual live-programming environment vvvv: https://visualprogramming.net It allows you to play around with the engine fairly quickly. To get an impression, here is an intro tutorial that shows it in action: https://youtu.be/Cs60A_pSIy0 Also check out FUSE which builds on top of vvvv/stride: https://www.thefuselab.io/
- Alma – Generative Graphics Creator
- The GPU Banana Stand
- It's an interesting piece of software for real time graphics
- FUSE - an open source library for visually programming on the GPU
- FUSE - an open source library for visually programming on the GPU - [via: tebjan]
nodezator
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Ask HN: Modern Day Equivalent to HyperCard?
I really wish Livecode hadn't pulled their opensource/Community Edition (and I'd be very glad for someone to do something with that code).
Gambas is something I keep wanting to try and seems promising.
I did one small app w/ Python and TKinter, but it was a dense wall of text/code when I was finished and not something I was interested in revisiting. I keep seeing suggestions that Python w/ QT support is supposed to be quite good.
One unlikely option is Google's Blockly (which I wish had a stand-alone desktop implementation which would make graphical programs), which has a nifty version implementing OpenSCAD:
https://www.blockscad3d.com/editor/
which I've used a fair bit. Moving on from there, there is: https://github.com/derkork/openscad-graph-editor which has the advantage of encompassing the entirety of OpenSCAD. It's also possible to wrap up Python using PythonSCAD.org
If you're willing to consider other node/line connection systems two promising options are:
https://ryven.org/
and
https://nodezator.com/
What sort of coding, on what sort of projects do you want to do?
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Visual Node Graph with ImGui
The problem here is that a fundamental question has not been answered, and as far as I can tell, has not been addressed by any of these visual environments:
What does an algorithm look like?
Herman Hesse alluded to this in his novel _The Glass Bead Game_, but despite decades of discussion and work, no one has made a convincing pysical representation of that system.
I love the concept, and have made some moderately complex attempts, e.g.,:
https://www.blockscad3d.com/community/projects/1430644
https://github.com/WillAdams/gcodepreview
it always devolves to screen size being out-paced by problem complexity --- one gets something of an inkling of this at:
https://scriptsofanotherdimension.tumblr.com/
Alternately, one can just break a project down into modules, but then the top-level view becomes the wall of text representation (albeit w/ nice lines or captured into pretty boxes) which one is ostensibly trying to escape.
I'd love to see someone succeed in this, and I've been using:
https://github.com/derkork/openscad-graph-editor
quite a bit, and put a bit of money towards:
http://nodezator.com/
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Nodezator v1.4 released! (Python node editor in the public domain)
https://nodezator.com (app website, work in progress)
- Would PyGame work for creating a interactive graph theory graph?
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Game prototype (platformer) made with pygame
Some of the code (after being refactored/improved) and many of the lessons I gained from my experience developing this prototype can be seen in my most recent and more mature app, nodezator, which uses pygame as well.
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Scratch Is a Big Deal
I prefer this sort of programming system.
Mostly these days I do 3D modeling, so I'm using a Blockly version of OpenSCAD:
https://www.blockscad3d.com/editor/
but I'd really like to see a nice, stand-alone desktop development environment like to Scratch which isn't encumbered by a sandbox and which is able to write and append to local files and which is easily installed and which runs reliably.
Crashed and burned on pyFlow, Ryven, GraphSCAD, and a bunch of others.
Currently hoping that Nodezator (a node programming system based on pygame) will pan out --- it just needs branches and loops for my purposes:
http://nodezator.com
In the meanwhile, I'm copying OpenSCAD code out of BlockSCAD and pasting it into RapCAD:
https://forum.makerforums.info/t/g-code-preview-using-opensc...
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Matplotlib example nodes available on github (link on comments)
Nodezator is out since last weekend! Install instructions on https://github.com/KennedyRichard/nodezator and manual on https://manual.nodezator.com Nodes from matplotlib demonstration available on https://github.com/KennedyRichard/matplotlib_example_node_pack Don't forget to install matplotlib as well to load the nodes properly.
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After 0.20 is out, what do you still miss in FreeCAD?
I'd like to see one accepted and installed by default and easily used and nicely integrated --- perhaps some other tool should be tried --- I've been working w/ Nodezator: http://nodezator.com/ and it has the advantage of making quite straight-forward Python3 code.
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Nodezator: Python node editor released to public domain on pypi.org and github
Installations instructions and download on this github link.
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Nodezator: new Python node editor released to public domain on pypi.org and github
If you have ideas/suggestions/concerns/constructive criticism you can share your thoughs on https://github.com/KennedyRichard/nodezator/discussions
What are some alternatives?
Stride Game Engine - Stride Game Engine (formerly Xenko)
A2plus - Another assembly workbench for FreeCAD, following and extending Hamish's Assembly 2 workbench
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
scheme-bricks - experimental visual programming in scheme for making rave music, uses fluxus
libfuse - The reference implementation of the Linux FUSE (Filesystem in Userspace) interface
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Pcx - Point cloud importer & renderer for Unity
takeoff
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
PyBlox - A python interface for accessing NetsBlox
navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones
matplotlib_example_node_pack - Example node pack with nodes using matplotlib