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Enso lang is the best attempt I've seen for this: https://enso.org/
Another student in the lab I'm in has been working on something [0] to bridge between a Snap!-like environment (so, very similar to Scratch) to Python, complete with retaining the concept of sprites having separate code with event handlers and using blocks they'll recognize for sniplets they can drag in to get code that implements the same functionality. I believe it also allows importing of projects made with blocks, although I'm not sure if that's currently available.
https://github.com/dragazo/PyBlox
Google Gamebuilder what I really like to use to teach because it’s using JS. It was killed by Google (ofc) but still available and works perfectly https://github.com/googlearchive/gamebuilder
Here is the original trailer https://youtu.be/l9Mf_XEZq-A
And some of the tutorial videos are also available https://youtube.com/playlist?list=PLuYHfxlxFzb25nWnevSN5wQVO...
I started something like this for a local hackathon to teach kids programming, but then COVID hit, the hackathon was canceled, and the project stalled.
It is like scratch, but it generates a node script to fly a parrot drone: https://github.com/retrohacker/takeoff
These days Mojang provides obfuscation maps, so you can work with proper class and method names (though no parameter or local variable names). There's also been a lot of effort been put into the tooling. Nowadays there exists Gradle plugins that will download the game jar, decompile it and deobfuscate it using the official mappings. You develop against the deobfuscated code, then the plugin will turn the unobfuscated names back into their obfuscated versions when you compile. There's also been technology developed that lets you easily modify specific parts of a method in the game, so you can e.g. insert calls to your own functions at runtime.[1] This saves from you having to modify the game jar itself.
[1]: https://github.com/SpongePowered/Mixin
Have not used Scratch, but on first loook it seems very similar to scheme-bricks: https://github.com/nebogeo/scheme-bricks
I prefer this sort of programming system.
Mostly these days I do 3D modeling, so I'm using a Blockly version of OpenSCAD:
https://www.blockscad3d.com/editor/
but I'd really like to see a nice, stand-alone desktop development environment like to Scratch which isn't encumbered by a sandbox and which is able to write and append to local files and which is easily installed and which runs reliably.
Crashed and burned on pyFlow, Ryven, GraphSCAD, and a bunch of others.
Currently hoping that Nodezator (a node programming system based on pygame) will pan out --- it just needs branches and loops for my purposes:
http://nodezator.com
In the meanwhile, I'm copying OpenSCAD code out of BlockSCAD and pasting it into RapCAD:
https://forum.makerforums.info/t/g-code-preview-using-opensc...
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