Unvanquished VS OpenDiablo2

Compare Unvanquished vs OpenDiablo2 and see what are their differences.

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Unvanquished OpenDiablo2
12 15
949 10,063
1.4% -
9.5 8.3
2 days ago over 2 years ago
C++ Go
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unvanquished

Posts with mentions or reviews of Unvanquished. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

OpenDiablo2

Posts with mentions or reviews of OpenDiablo2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

What are some alternatives?

When comparing Unvanquished and OpenDiablo2 you can also consider the following projects:

OpenHV - An Open Source Pixelart Science-Fiction Real-Time-Strategy game

devilutionX - Diablo build for modern operating systems

Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.

OpenD2 - A project to open source Diablo 2.

NS - Natural Selection mod for Half-life

riiablo - Diablo II remade using Java and LibGDX

idkr - :video_game: idk, just a Krunker client

Diablerie - Diablo 2 reimplementation on unity

central-supply-catalog - Supply Catalog for the Traveller and Cepheus Engine SFRPGs

daggerfall-unity - Open source recreation of Daggerfall in the Unity engine

CoachAI - BWAPI AI that helps you play/analyze StarCraft v1.16 game/replay with more eyes/ears/brains, get ready for a 3rd eye/ear and a 2nd brain operation !

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.