UnityResourceGenerator VS UnityFurShader

Compare UnityResourceGenerator vs UnityFurShader and see what are their differences.

UnityResourceGenerator

Automatically generate helper functions for Unity resources (by AutSoft)
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UnityResourceGenerator UnityFurShader
1 2
6 803
- -
0.0 1.8
over 2 years ago over 2 years ago
ShaderLab ShaderLab
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityResourceGenerator

Posts with mentions or reviews of UnityResourceGenerator. We have used some of these posts to build our list of alternatives and similar projects.

UnityFurShader

Posts with mentions or reviews of UnityFurShader. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityResourceGenerator and UnityFurShader you can also consider the following projects:

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

polygon-wind - Unity shader to emulate wind on low poly assets.

3d.utrecht.nl - 3D-stadsmodel voor Utrecht vanuit Unity (gamesoftware)

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

Unity-RTS-Selection - Unity RTS-style unit selection