UnityPhysXPlugin VS PhysX

Compare UnityPhysXPlugin vs PhysX and see what are their differences.

UnityPhysXPlugin

Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity. (by NVIDIAGameWorks)

PhysX

NVIDIA PhysX SDK (by NVIDIAGameWorks)
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UnityPhysXPlugin PhysX
2 17
121 3,074
2.5% 1.0%
0.0 0.0
almost 3 years ago 8 months ago
C# C++
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityPhysXPlugin

Posts with mentions or reviews of UnityPhysXPlugin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-24.

PhysX

Posts with mentions or reviews of PhysX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-24.

What are some alternatives?

When comparing UnityPhysXPlugin and PhysX you can also consider the following projects:

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

Box2D - Box2D is a 2D physics engine for games

ODE

LiquidFun - 2D physics engine for games

Chipmunk - A fast and lightweight 2D game physics library.

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

ofxBox2d - Openframework wrapper for box2d

godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine

vivanewvegas-wabbajack - A Wabbajack port of the Viva New Vegas modding guide.