UnityLibrary
Microsoft.Unity.Analyzers
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UnityLibrary | Microsoft.Unity.Analyzers | |
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1 | 5 | |
2,279 | 434 | |
3.7% | 3.7% | |
5.6 | 7.1 | |
3 days ago | 13 days ago | |
C# | C# | |
MIT License | MIT License |
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UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
Microsoft.Unity.Analyzers
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Some tips on tooling for improving our code
Unity Analyzers: to find gotchas in Unity-based games and apps.
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False IDE0051 warning “Private member ‘Example.Start” is unused”?
That warning is suppressed by USP0003 in the Microsoft Unity Analysers. In Visual Studio Community they should be installed by the Game Development with Unity package. I'm not sure about Visual Studio Code though.
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Hi everyone, today a little question
My understanding is that SetPositionAndRotation is just a shorthand for setting position and rotation on 2 lines. However there are posts that suggest there is some performance benefits.
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Please code review my project!
Don't compare tags like this if (collision.gameObject.tag == "Platform") because it's inefficient: https://github.com/microsoft/Microsoft.Unity.Analyzers/blob/main/doc/UNT0002.md
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Experiences Software Developer looks for start in Unity
You can use either regular Visual Studio (including Community Edition) or Visual Studio Code as your editor. I usually prefer the full Visual Studio because I work with other types of projects, it provides good refactoring support and there are some good analyzers available.
What are some alternatives?
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
libplanet - Distributed ledger core in C#/.NET for decentralized online games
MyBox - MyBox is a set of attributes, tools and extensions for Unity
UniTask - Provides an efficient allocation free async/await integration for Unity.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
Kinect-VFX-Graph - Use Kinect's depth feed with Unity's VFX Graph
UAAE - Unity Assets Advanced Editor
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
cscore - cscore is a minimal-footprint library providing commonly used helpers & patterns for your C# projects. It can be used in both pure C# and Unity projects.
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.