Microsoft.Unity.Analyzers VS moduloze

Compare Microsoft.Unity.Analyzers vs moduloze and see what are their differences.

Microsoft.Unity.Analyzers

Roslyn analyzers for Unity game developers (by microsoft)

moduloze

Convert CommonJS (CJS) modules to UMD and ESM formats (by getify)
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Microsoft.Unity.Analyzers moduloze
5 2
637 205
0.9% -
7.5 0.0
3 days ago over 1 year ago
C# JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Microsoft.Unity.Analyzers

Posts with mentions or reviews of Microsoft.Unity.Analyzers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-08.

moduloze

Posts with mentions or reviews of moduloze. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-08.

What are some alternatives?

When comparing Microsoft.Unity.Analyzers and moduloze you can also consider the following projects:

Roslynator - Roslynator is a set of code analysis tools for C#, powered by Roslyn.

IDisposableAnalyzers - Roslyn analyzers for IDisposable

MyBox - MyBox is a set of attributes, tools and extensions for Unity

5to6-codemod - A collection of codemods that allow you to transform your js code from ES5 to ES6.

Standard - 🌟 JavaScript Style Guide, with linter & automatic code fixer

ShellCheck - ShellCheck, a static analysis tool for shell scripts

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

ESLint - Find and fix problems in your JavaScript code.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

You-Dont-Need-Lodash-Underscore - List of JavaScript methods which you can use natively + ESLint Plugin

eslint-plugin-promise - Enforce best practices for JavaScript promises