Microsoft.Unity.Analyzers
Roslynator
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Microsoft.Unity.Analyzers | Roslynator | |
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5 | 17 | |
634 | 2,972 | |
1.7% | 1.5% | |
7.5 | 9.3 | |
3 days ago | 6 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Microsoft.Unity.Analyzers
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Some tips on tooling for improving our code
Unity Analyzers: to find gotchas in Unity-based games and apps.
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False IDE0051 warning “Private member ‘Example.Start” is unused”?
That warning is suppressed by USP0003 in the Microsoft Unity Analysers. In Visual Studio Community they should be installed by the Game Development with Unity package. I'm not sure about Visual Studio Code though.
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Hi everyone, today a little question
My understanding is that SetPositionAndRotation is just a shorthand for setting position and rotation on 2 lines. However there are posts that suggest there is some performance benefits.
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Please code review my project!
Don't compare tags like this if (collision.gameObject.tag == "Platform") because it's inefficient: https://github.com/microsoft/Microsoft.Unity.Analyzers/blob/main/doc/UNT0002.md
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Experiences Software Developer looks for start in Unity
You can use either regular Visual Studio (including Community Edition) or Visual Studio Code as your editor. I usually prefer the full Visual Studio because I work with other types of projects, it provides good refactoring support and there are some good analyzers available.
Roslynator
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Roslynator VS Metalama - a user suggested alternative
2 projects | 7 Dec 2023
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does anyone have a working csharp-language-server setup they can share?
There's also this project https://github.com/JosefPihrt/Roslynator that can add even more analyzers.
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What do you think about formatting contents in parenthesis like contents in braces?
It does. Nearly every style guide I've seen for any language that allows this prefers this style. I personally prefer it when such structures are needed, but would suggest following it just for consistency and the practical benefits.
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top 5 things every c# developer should know
Roslynator.Analyzers
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How to write clear and robust unit tests: the dos and don'ts
The reason I say 'similar' above is that though you may treat it as production code, there are some things in the nature of writing tests that may require different coding standard to be enforced. A good example of this is the RCS1046 analyzer, enforcing names of asynchronous methods to be suffixed with 'Async'; in this case it would be acceptable to override this rule (with an .editorconfig for example) so that you're method name continues to describe the behaviour of the application, and we don't have tests named like public async Task My_descriptive_method_name_async().
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Linting async method declarations
You can write Roslyn analyzer but you can also simply use this set of analyzers: https://github.com/JosefPihrt/Roslynator. It has analyzers for both async method not ending with Async and non-async methods ending with Async.
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Is my code hard to read?
My suggestion is to look into installing Roslynator or Sonarlint. Both are free and work with either Visual Studio or VS Code. With them you can right click on your solution and Run Analysis and it will give you a list of "code smells" and automatic fixes for many of them. They are great tools for any dev.
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Visual Studio vs. Jetbrains Rider Performance
Roslynator while not exactly as good as full R# does a pretty good job for the analysis and refactoring hints imo. Paired with Intellicode + NCrunch (paid) so far has been a good enough experience for us.
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Which code convention would you choose between these two as best practice?
I prefer the second and roslynator would give RCS1124: Inline local variable1 for the first one.
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What NuGet packages do you automatically add
Roslynator.Analyzers
What are some alternatives?
MyBox - MyBox is a set of attributes, tools and extensions for Unity
StyleCopAnalyzers - An implementation of StyleCop rules using the .NET Compiler Platform
Standard - 🌟 JavaScript Style Guide, with linter & automatic code fixer
sonar-dotnet-vscode - Sonar Dotnet is an Visual Studio Code extensions to C#
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
omnisharp-roslyn - OmniSharp server (HTTP, STDIO) based on Roslyn workspaces
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Refactoring Essentials - Refactoring Essentials for Visual Studio
eslint-plugin-promise - Enforce best practices for JavaScript promises
AxoCover - Nice and free .Net code coverage support for Visual Studio with OpenCover.
moduloze - Convert CommonJS (CJS) modules to UMD and ESM formats
VsVIM - Vim Emulator Plugin for Visual Studio 2015+