Microsoft.Unity.Analyzers VS Roslynator

Compare Microsoft.Unity.Analyzers vs Roslynator and see what are their differences.

Microsoft.Unity.Analyzers

Roslyn analyzers for Unity game developers (by microsoft)

Roslynator

Roslynator is a set of code analysis tools for C#, powered by Roslyn. (by dotnet)
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Microsoft.Unity.Analyzers Roslynator
5 17
634 2,972
1.7% 1.5%
7.5 9.3
3 days ago 6 days ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Microsoft.Unity.Analyzers

Posts with mentions or reviews of Microsoft.Unity.Analyzers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-08.

Roslynator

Posts with mentions or reviews of Roslynator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.

What are some alternatives?

When comparing Microsoft.Unity.Analyzers and Roslynator you can also consider the following projects:

MyBox - MyBox is a set of attributes, tools and extensions for Unity

StyleCopAnalyzers - An implementation of StyleCop rules using the .NET Compiler Platform

Standard - 🌟 JavaScript Style Guide, with linter & automatic code fixer

sonar-dotnet-vscode - Sonar Dotnet is an Visual Studio Code extensions to C#

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

omnisharp-roslyn - OmniSharp server (HTTP, STDIO) based on Roslyn workspaces

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Refactoring Essentials - Refactoring Essentials for Visual Studio

eslint-plugin-promise - Enforce best practices for JavaScript promises

AxoCover - Nice and free .Net code coverage support for Visual Studio with OpenCover.

moduloze - Convert CommonJS (CJS) modules to UMD and ESM formats

VsVIM - Vim Emulator Plugin for Visual Studio 2015+