Microsoft.Unity.Analyzers VS IDisposableAnalyzers

Compare Microsoft.Unity.Analyzers vs IDisposableAnalyzers and see what are their differences.

Microsoft.Unity.Analyzers

Roslyn analyzers for Unity game developers (by microsoft)

IDisposableAnalyzers

Roslyn analyzers for IDisposable (by DotNetAnalyzers)
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Microsoft.Unity.Analyzers IDisposableAnalyzers
5 2
643 357
1.9% 1.1%
7.5 7.5
11 days ago 11 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Microsoft.Unity.Analyzers

Posts with mentions or reviews of Microsoft.Unity.Analyzers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-08.

IDisposableAnalyzers

Posts with mentions or reviews of IDisposableAnalyzers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-08.
  • Some tips on tooling for improving our code
    14 projects | /r/learnprogramming | 8 Feb 2022
    IDisposableAnalyzers: object disposal validation
  • Go Does Not Need a Java Style GC
    3 projects | news.ycombinator.com | 23 Nov 2021
    Sure, but I am the opinion it does compose, if one embraces it isn't the same as writing C++ in C#, not trying to downplay your experience on the matter.

    For example, here are the Roslyn analysers for a more RAII like experience with IDisposable,

    https://github.com/DotNetAnalyzers/IDisposableAnalyzers

    Turn "DISP004-Don't ignore created IDisposable." into a compiler error and you have your region allocated RAII like experience.

    And moving a bit the goal posts, for those scenarios where C# fails completly to provide a usefull solution, we can rewrite just that module into C++ (preferably C++/CLI when only Windows matters), and have the best of both languages.

What are some alternatives?

When comparing Microsoft.Unity.Analyzers and IDisposableAnalyzers you can also consider the following projects:

Roslynator - Roslynator is a set of code analysis tools for C#, powered by Roslyn.

golang-jvm

MyBox - MyBox is a set of attributes, tools and extensions for Unity

moduloze - Convert CommonJS (CJS) modules to UMD and ESM formats

Standard - 🌟 JavaScript Style Guide, with linter & automatic code fixer

ESLint - Find and fix problems in your JavaScript code.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

eslint-plugin-promise - Enforce best practices for JavaScript promises

eslint-config-standard - ESLint Config for JavaScript Standard Style