UnityLauncherPro
Entitas
UnityLauncherPro | Entitas | |
---|---|---|
2 | 4 | |
410 | 6,922 | |
- | - | |
8.0 | 0.0 | |
9 days ago | 5 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityLauncherPro
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Why Is Epic Games Launcher So Slow and Very Unresponsive?
An example of a perfect launcher is the open-source UnityLauncherPro: https://github.com/unitycoder/UnityLauncherPro - it's 270KB, opens in a few micro-seconds (yes, MICROSECONDS), and still lets you manage projects, Unity versions, Unity downloads and more.
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unity hub download failed ..solution?
Ditch Unity Hub for UnityLauncherPro
Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
equine - Mod manager/launcher for Diablo 1
Svelto.ECS - Svelto ECS C# Entity Component System
OrbitalMarket - Enhanced marketplace platform for the Unreal Engine marketplace
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
Zenject - Dependency Injection Framework for Unity3D
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
gdnative - Rust bindings for Godot 3
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity