UnityHFSM
SUSMachine
UnityHFSM | SUSMachine | |
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2 | 1 | |
875 | 27 | |
- | - | |
8.3 | 4.2 | |
6 months ago | 8 months ago | |
C# | C# | |
MIT License | MIT License |
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UnityHFSM
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
SUSMachine
What are some alternatives?
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
DiscreteStatePattern - A pattern for creating highly compact and light-weight general purpose finite state machines. [Moved to: https://github.com/DidacticSpectre/DiscreteStatePattern]
UniFlux - Typed Event Driven with Flux for Unity.
DiscreteStatePattern - A pattern for creating highly compact and light-weight general purpose finite state machines.
Sherpa - A lightweight HTTP server
StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
dmotion - DMotion - A high level Animation Framework for Unity DOTS
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Riptide - Lightweight C# networking solution for multiplayer games.