UnityCore VS Keyframes

Compare UnityCore vs Keyframes and see what are their differences.

UnityCore

A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project. (by coderDarren)

Keyframes

Simple tweening for any data, akin to AnimationCurve & Gradient (by neon-age)
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UnityCore Keyframes
1 1
120 32
- -
0.0 10.0
over 1 year ago almost 2 years ago
C# C#
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityCore

Posts with mentions or reviews of UnityCore. We have used some of these posts to build our list of alternatives and similar projects.

Keyframes

Posts with mentions or reviews of Keyframes. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityCore and Keyframes you can also consider the following projects:

Lasp - Low-latency Audio Signal Processing plugin for Unity

PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.

Zenject - Dependency Injection Framework for Unity3D

Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

Tweener - GUI based tween system for Unity

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

advanced-lerping - In this tutorial repository you'll learn how you can easily apply smoothing and randomness to smoothing by using Animation Curves or MinMaxCurves to achieve nonlinear interpolation on "lerp"s.

Hacker-themed-screen - A procedural hacked-themed screen that can be used in several types of video games in Unity3D

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

Uween - Lightweight tween library for Unity.