Unity-game-hacking
AssetStudio
Unity-game-hacking | AssetStudio | |
---|---|---|
10 | 128 | |
2,352 | 10,093 | |
- | - | |
0.0 | 6.1 | |
over 1 year ago | over 1 year ago | |
C# | ||
- | MIT License |
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Unity-game-hacking
- Would it be possible to pull a 3d model from a unity game?
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Super happy ending mod!
The game is made with Unity so it uses C# for its code. I like to mod the game using something like BepInEx, so that the actual assets and code of the game remain untouched. This resource, was also helpful for me when I was first learning how to mod the game.
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Guides for asset ripping?
AssetStudio - let's you extract models, textures, sounds, etc. from the game's assetbundles (aka: the game's compressed / packed data). There's also this guide on other programs for Unity modding - less of a guide really, more for finding out what other tools there are.
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Can the OG Xbox be emulated on Android?
HK is a unity project that they decompiled the source with tools like these and made changes to build for Android. Halo was on a proprietary engine made specifically for non mobile architecture.
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Can Unity games be decompiled, compared to Godot which is open source?
Yea, Unity being so popular means it has a whole ecosystem of decompiler and asset extractor tools: https://github.com/imadr/Unity-game-hacking
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Any possibility of modding the speed of the game?
Here's a guide regardless. Assumes previous programming knowledge.
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Modding Support?
I have done some very limited modding of the .dll with Ilspy/Reflexil, but most variable modification does nothing at all. Not exactly sure why that is as, most games that I mod in this manner, if I change a 1 to a 4, then it correctly is applied ingame. In theory I could do further modification with the Unity Assets Bundle Extractor (or UABE for short), but that requires knowing the precise name of specific entities, items, and traits, to do so (the search function is fairly barebones, so unless you know precisely what something is called, you have to manually search through thousands of entries). I have also looked into other tools that might do the job (here is a link to the various tools and suggestions on how to "mod" unity titles) = https://github.com/imadr/Unity-game-hacking), but again, still require the precise name of things to modify them, and for reasons unknown, the QuickBMS script doesn't work on any of the Void Bastard files (but does work on other Unity titles).
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finding encrypted value
If you’re interested in how it works you could start here: https://github.com/imadr/Unity-game-hacking
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Looking for all the dialogue
Haha well, let me give the short version then: Dialog is represented as UUIDs (a long string of digits and letters essentially) in the game's level files. Each UUID is then mapped to different translations under the localization folder. These are in clear text, so you can immediately find (almost) all dialog in the game very easily by going to the Kingmaker_Data/StreamingAssets/Localization folder in your game files and looking at the files there that start with enGB. The harder part is figuring out who is saying what line. To do that, you have to look at the binary asset files. I have seen a few tools online that let you extract them (there's a list of them here), but it's sure to be a long and painful process.
- ?How I makem?
AssetStudio
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Looks like RF3s modding is just like RF5
Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
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Trying to find sprites from the games files, but I cant find them.
the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
- Active fork of AssetStudio? (AssetStudioGUI by Perfare)
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School of Dragons
I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
- How to make mods?
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JPEGs of gun cases?
Yes, you can use a tool like asset studio to find and extract the wrap textures
- Can I find the game's textures anywhere?
- Learning how to mod
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What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
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Does Anyone have the SFX file of Video Game Club Skill?
You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.
What are some alternatives?
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
Il2CppDumper - Unity il2cpp reverse engineer
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
movfuscator - The single instruction C compiler
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
UABEA - c# uabe for newer versions of unity