Unity-game-hacking
A guide for hacking unity games (by imadr)
realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity (by LogicalError)
Unity-game-hacking | realtime-CSG-for-unity | |
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10 | 11 | |
2,940 | 844 | |
4.1% | 2.5% | |
0.0 | 1.1 | |
over 2 years ago | 8 months ago | |
C# | ||
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity-game-hacking
Posts with mentions or reviews of Unity-game-hacking.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-03.
- Would it be possible to pull a 3d model from a unity game?
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Super happy ending mod!
The game is made with Unity so it uses C# for its code. I like to mod the game using something like BepInEx, so that the actual assets and code of the game remain untouched. This resource, was also helpful for me when I was first learning how to mod the game.
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Guides for asset ripping?
AssetStudio - let's you extract models, textures, sounds, etc. from the game's assetbundles (aka: the game's compressed / packed data). There's also this guide on other programs for Unity modding - less of a guide really, more for finding out what other tools there are.
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Can the OG Xbox be emulated on Android?
HK is a unity project that they decompiled the source with tools like these and made changes to build for Android. Halo was on a proprietary engine made specifically for non mobile architecture.
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Can Unity games be decompiled, compared to Godot which is open source?
Yea, Unity being so popular means it has a whole ecosystem of decompiler and asset extractor tools: https://github.com/imadr/Unity-game-hacking
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Any possibility of modding the speed of the game?
Here's a guide regardless. Assumes previous programming knowledge.
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Modding Support?
I have done some very limited modding of the .dll with Ilspy/Reflexil, but most variable modification does nothing at all. Not exactly sure why that is as, most games that I mod in this manner, if I change a 1 to a 4, then it correctly is applied ingame. In theory I could do further modification with the Unity Assets Bundle Extractor (or UABE for short), but that requires knowing the precise name of specific entities, items, and traits, to do so (the search function is fairly barebones, so unless you know precisely what something is called, you have to manually search through thousands of entries). I have also looked into other tools that might do the job (here is a link to the various tools and suggestions on how to "mod" unity titles) = https://github.com/imadr/Unity-game-hacking), but again, still require the precise name of things to modify them, and for reasons unknown, the QuickBMS script doesn't work on any of the Void Bastard files (but does work on other Unity titles).
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finding encrypted value
If you’re interested in how it works you could start here: https://github.com/imadr/Unity-game-hacking
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Looking for all the dialogue
Haha well, let me give the short version then: Dialog is represented as UUIDs (a long string of digits and letters essentially) in the game's level files. Each UUID is then mapped to different translations under the localization folder. These are in clear text, so you can immediately find (almost) all dialog in the game very easily by going to the Kingmaker_Data/StreamingAssets/Localization folder in your game files and looking at the files there that start with enGB. The harder part is figuring out who is saying what line. To do that, you have to look at the binary asset files. I have seen a few tools online that let you extract them (there's a list of them here), but it's sure to be a long and painful process.
- ?How I makem?
realtime-CSG-for-unity
Posts with mentions or reviews of realtime-CSG-for-unity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-19.
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Is this possible to do in Unity?
Yes, it is possible! You can use one of the CSG solutions like: - https://github.com/sabresaurus/SabreCSG - https://github.com/LogicalError/realtime-CSG-for-unity
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How do I make my game look Quake/Half Life?
Use this to build the levels - https://github.com/LogicalError/realtime-CSG-for-unity
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Unity ProBuilder - Boolean Tool used to Combine, Intersect, or Subtract one shape from another.
Or you could use https://github.com/sabresaurus/SabreCSG or https://realtimecsg.com/
- Should I use Blender or ProBuilder for a FPS?
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Level Design workflow - Blender to Unity issues.
I don't have a good answer to your question, but you could consider using RealtimeCSG: https://realtimecsg.com/.
- Does anyone know why my RealtimeCSG brushes are getting lit terribly by baked lighting? (Details in comments)
- House question
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
For all my projects with 3d level design: https://github.com/LogicalError/realtime-CSG-for-unity - best 3d prototyping
- Create Hole in 3D Primitive - In Editor
- Resource About Mesh Cutting
What are some alternatives?
When comparing Unity-game-hacking and realtime-CSG-for-unity you can also consider the following projects:
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games
SabreCSG - Level design tools for Unity
movfuscator - The single instruction C compiler
Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
CompilePal - A tool to assist in the compiling of source engine maps