Unity-SRP-VXGI
TrueTrace-Unity-Pathtracer
Unity-SRP-VXGI | TrueTrace-Unity-Pathtracer | |
---|---|---|
2 | 1 | |
742 | 536 | |
- | - | |
0.0 | 7.3 | |
over 1 year ago | 26 days ago | |
C# | C# | |
MIT License | MIT License |
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Unity-SRP-VXGI
- Lighting tips for procederal world/geometry
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Anyone know anything about vulkano-rs and wgpu-rs performance?
I can find stuff like this pointing towards how to do tesselation with compute shaders, and here is a discussion about replacing an instance of geometry shaders with a compute shader, but I'm not sure what is the current best practice.
TrueTrace-Unity-Pathtracer
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Update on my little Compute Shader Pathtracer Project - Some EyeCandy and major improvements, links in comments
Github for everything: https://github.com/Pjbomb2/TruTrace-Pathtracer
What are some alternatives?
SEGI - A fully-dynamic voxel-based global illumination system for Unity
TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
Kino - A collection of custom post processing effects for Unity
core - It is an open source voxel algorithms implementation for Unity Engine
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
GPUInstance - Instancing & Animation library for Unity3D
GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp
Marching-Cubes - Marching cubes in Unity
Il2CppDumper - Unity il2cpp reverse engineer
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]