Unity-Programming-Patterns VS Unity-MVVM

Compare Unity-Programming-Patterns vs Unity-MVVM and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
Unity-Programming-Patterns Unity-MVVM
5 1
1,808 297
- -
5.6 10.0
9 months ago almost 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Programming-Patterns

Posts with mentions or reviews of Unity-Programming-Patterns. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-14.

Unity-MVVM

Posts with mentions or reviews of Unity-MVVM. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-14.
  • Game dev for a Web developer
    2 projects | /r/Unity3D | 14 Jun 2023
    Look into learning OOP principles, interfaces, dependency injection, etc are key to reduce coupling. Also ignore that other dude in the replies, avoid Unity YouTube content like the plague those videos never teach good practices, for Unity I would suggest MVC, MVVM type patterns, there's some great resources on patterns for games and also some specific Unity architectures that people have created for Unity like SCA Unity.

What are some alternatives?

When comparing Unity-Programming-Patterns and Unity-MVVM you can also consider the following projects:

Scriptable-Events - Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events.

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

learn-go-concepts - This is a repo for Golang concepts and their practical implementation

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

csharp-design-patterns-for-humans - Design Patterns for Humans™ - An ultra-simplified explanation - C# Examples

Kassets - Unity's Scriptable Object Architecture.

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

Trials-Of-Titan

design-patterns -  Design large-scale systems / 2022 / Design Patterns: Behavioral, Creational, Structural, etc. @ S.Leschev. Google Engineering Level: L6+

ios-dev-skills -  iOS Dev Skills. Performance Review. @ S. Leschev. Google Engineering Level: L7+