UnderworldExporter
vkQuake
UnderworldExporter | vkQuake | |
---|---|---|
14 | 58 | |
320 | 1,532 | |
- | - | |
4.1 | 9.2 | |
3 months ago | about 1 year ago | |
C# | C | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnderworldExporter
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Has anyone converted the Ultima Underworld levels to modern 3D model formats?
It looks like the fan-made Unity port ( https://github.com/hankmorgan/UnderworldExporter/ ) used to support exporting to FBX format, but all the code in fbxExport.cpp has been commented out. And, although I have a decent amount of coding experience, I've never worked with a game engine before, and all the Unity stuff is going over my head. I simply don't know enough about what I'm doing here to modify anything.
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should i buy thief series or arx fatalis
There’s a source port for the game you can get here if that helps. But yeah that’s fair enough.
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How to play Ultima Underworld on modern hardware?
I've never used Portable, but I've had good luck with Underworld Exporter. It's a unity port primarily for underworld 1, but underworld 2 is being worked on again as of this year.
- Unity-based port of Ultima Underworld engine resumes work
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Alternative / Updated Game Engines
2) Ultima Underworld Exporter - https://github.com/hankmorgan/UnderworldExporter (check the releases page)
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Looking for Good Dungeon Crawler
My last comment, as this thread has reminded me to do an update of quite a few games, mods and add-ons over the last day, is that there's a good-looking Unity Game Engine for Ultima Underworld 1 & 2, which I'm going to have a look at. It's called Underworld Exporter and you can find it here:https://github.com/hankmorgan/UnderworldExporter/releases/The link for "Windows.x64.V1_09.zip" (current version) is in the "assets" section of that page.
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Open source re-implementation projects and game clones.
UnderworldExporter - Ultima Underworld 1 & 2 and System Shock
- [GOG] Free for a month: Syndicate Plus™, Syndicate Wars, and Ultima Underworld I & II (-100% off/ FREE)
- [GOG](Game) Ultima Underworld 1+2, Syndicate Plus & Syndicate Wars
- At the publisher's request, Ultima Underworld 1+2, Syndicate Plus, and Syndicate Wars will be delisted from GOG this Monday
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
scummvm - ScummVM main repository
ironwail - High-performance QuakeSpasm fork
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
Quakespasm - Extra bloaty junk to modernise stuff a bit.
OpenLara - Classic Tomb Raider open-source engine
yquake2 - The Yamagi Quake II client
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
dxx-rebirth - Descent-Rebirth and Descent II-Rebirth