UIWidgets
Unity-SerializableDictionary
UIWidgets | Unity-SerializableDictionary | |
---|---|---|
1 | 4 | |
1,861 | 676 | |
- | - | |
2.0 | 0.0 | |
about 3 years ago | about 3 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UIWidgets
-
Flutter + Unity/UnreLEngine or others
Unity actually has the UIWidgets package which is based on Flutter. I'd highly recommend sticking to that; even using native Android with Unity is kind of a pain in the ass since you need to export your Unity project and build the project in Android Studio any time you want to test interaction between the UI and the game.
Unity-SerializableDictionary
- How can I implement this feature?
- A Free Serialized Dictionary to help you get your game done faster
-
Is Odin still worth it?
Unity SerializableDictionary - It works, but doesn't follow Unity styling well imo, it's code is more complex than need be, and it handles lists as values poorly. You also may run in to issues if you do semi-advanced stuff with custom editors.
-
Made a dictionary that you can edit in the inspector and thought some of you might like it [Link in Comments]
I've been using this package for some years now, not sure if you know about it: https://github.com/azixMcAze/Unity-SerializableDictionary
What are some alternatives?
glTFast - Efficient glTF 3D import / export package for Unity
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
com.unity.uiwidgets - UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
NaughtyAttributes - Attribute Extensions for Unity
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
unity-editor-custom-vectors - Custom Vector editor fields and property attributes for the Unity Editor
UnityNativeScripting - Unity Scripting in C++
awesome-flutter - An awesome list that curates the best Flutter libraries, tools, tutorials, articles and more.
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.