UEGitPlugin VS RuntimeMeshComponent

Compare UEGitPlugin vs RuntimeMeshComponent and see what are their differences.

UEGitPlugin

Unreal Engine 5 Git LFS 2 Source Control Plugin (beta) (by SRombauts)

RuntimeMeshComponent

Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent] (by TriAxis-Games)
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UEGitPlugin RuntimeMeshComponent
2 7
796 1,247
- -
4.9 4.3
3 months ago about 1 year ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UEGitPlugin

Posts with mentions or reviews of UEGitPlugin. We have used some of these posts to build our list of alternatives and similar projects.
  • Git and Unreal Engine 5
    1 project | /r/unrealengine | 22 Sep 2021
    Git LFS does have a concept of locks which is supported by the UE git plugin with the caveat that the one bundled in the engine is somewhat older (so you would need to grab v2 of the plugin this way).
  • Using Perforce For Small Teams
    1 project | /r/unrealengine | 19 Mar 2021
    I'm a solo dev. This past summer I took a little time and set up a small Gitea server on a Raspberry Pi with a 1tb USB SSD, partially to see if I could but also to get some kind of version control up, as I didn't really want to pay for it if I didn't need to. It mostly works fantastically. This required the use of this UE4Git plugin.

RuntimeMeshComponent

Posts with mentions or reviews of RuntimeMeshComponent. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-15.

What are some alternatives?

When comparing UEGitPlugin and RuntimeMeshComponent you can also consider the following projects:

ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes

ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin

ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5

UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

VoxelPlugin - Voxel Plugin for Unreal Engine

rubiks-cube-ue4 - UE4 rubiks cube game for moblie and PC

KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5

PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++

DlgSystem - Dialogue Plugin System for Unreal Engine

AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.