UEGitPlugin
DlgSystem
UEGitPlugin | DlgSystem | |
---|---|---|
2 | 6 | |
796 | 370 | |
- | 5.7% | |
4.9 | 6.2 | |
3 months ago | 10 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UEGitPlugin
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Git and Unreal Engine 5
Git LFS does have a concept of locks which is supported by the UE git plugin with the caveat that the one bundled in the engine is somewhat older (so you would need to grab v2 of the plugin this way).
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Using Perforce For Small Teams
I'm a solo dev. This past summer I took a little time and set up a small Gitea server on a Raspberry Pi with a 1tb USB SSD, partially to see if I could but also to get some kind of version control up, as I didn't really want to pay for it if I didn't need to. It mostly works fantastically. This required the use of this UE4Git plugin.
DlgSystem
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Free open-source dialogue plugin
I've been using https://github.com/NotYetGames/DlgSystem which has been really helpful.
- How can I make this simple dialogue blueprint repeatable?
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Creating Dialogue & Story Events?
For the dialogue system you can use this plugin from GitHub or i followed a tutorial on youtube to make a dialogue system based on behavior tree and a proxy AI controller. I have to say it works quite well and it gives you the easy tree structure to build the dialgoues.
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How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
It's also free on their Github if you compile it yourself and if you don't want to use it as-is you would at least be able to see the source code/blueprints etc to how they've put things together.
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Good resources for learning editor tools?
DlgSystem by NotYetGames - has been used in a shipped game with open C++ source by the creator
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Is there a smart way to implement dialogue tree?
I can recommend this free dialogue plugin: https://github.com/NotYetGames/DlgSystem
What are some alternatives?
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
UE4EnhancedCodeFlow - This code plugin provides functions that drastically improve the quality of life during the implementation of game flow in C++.
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
VoxelPlugin - Voxel Plugin for Unreal Engine
GenericGraph - Generic graph data structure plugin for ue4
KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
FlowGraph - Design-agnostic node system for scripting game’s flow in Unreal Engine