TurnSignal VS VirtualMotionCapture

Compare TurnSignal vs VirtualMotionCapture and see what are their differences.

TurnSignal

An anti-cable-twisting management utility for SteamVR. (by Otter-Co)

VirtualMotionCapture

VRゲーム中にモデルをコントロール (by sh-akira)
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TurnSignal VirtualMotionCapture
1 2
85 748
- -
0.0 8.3
over 2 years ago about 1 month ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TurnSignal

Posts with mentions or reviews of TurnSignal. We have used some of these posts to build our list of alternatives and similar projects.

VirtualMotionCapture

Posts with mentions or reviews of VirtualMotionCapture. We have used some of these posts to build our list of alternatives and similar projects.
  • Quick Question About VR and Model Tracking
    1 project | /r/vtubertech | 20 Feb 2022
    Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
  • Full Body Tracking
    1 project | /r/VirtualYoutubers | 16 Apr 2021
    I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)

What are some alternatives?

When comparing TurnSignal and VirtualMotionCapture you can also consider the following projects:

steamvr-undistort - SteamVR lens distortion adjustment utility for spherical lenses

ViRe - A open-source VR mocap studio built in Unity

openvr_widgets - SteamVR overlay widgets

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。

EasyOpenVR - Convenience class for talking to SteamVR using C#

VRigUnity - VRM hand tracking using mediapipe

OpenVR2Key - Simulates key presses from SteamVR input

InputSystem - An efficient and versatile input system for Unity.

EditorXR - Author XR in XR

BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR

GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions

SuperScreenShotterVR - Extends SteamVR screenshot functionality